Falling (1998) Board Game
Falling is a fast-paced card game created by James Ernest and published by Cheapass Games in in 1998. The game is designed for 4-8 players and has a runtime of around 5 minutes. Falling is known for its chaotic gameplay and real-time mechanics, making it a perfect party game for players aged 8 and up.
Game Components of Falling
How To Setup Falling
To set up Falling, players form a circle around the playing area, ensuring each player has enough space to place their cards without interruption but still within reach of other players’ cards. One player is chosen as the dealer, who separates the Ground cards from the deck, shuffles the deck, and then places the Ground cards at the bottom. The dealer deals cards into stacks, one at a time, to each player. Rider cards in the deck can alter the dealing process.
Gameplay Mechanics and Game Objective
– Simultaneous play: All players make moves at the same time.
– Card types:
– Ground cards: Immediately eliminate a player.
– Rider cards: Include actions like Hit, Extra Hit, Split, Extra Split, Skip, and Extra Skip to alter gameplay.
– No turns: Players pick up and play cards in real-time.
– Card interactions: Players must follow instructions on the cards, which can change the game’s flow.
Player Experience
Falling is a chaotic and fun game where strategy is developed over time. Initially, it may take a few games to understand the full workings, but once learned, it becomes intuitive. The game requires attention to all the action, rider, and move cards simultaneously, making it engaging and challenging.
Pros
Cons
Personal Thoughts on Falling
Falling is ideal for those who enjoy real-time card games and are looking for a fun, chaotic experience. It is not suited for players seeking deep strategic games or those who prefer turn-based gameplay. The game’s fast-paced nature makes it a great filler game for parties or gatherings, but it may not be the best choice for players who prefer more analytical games.
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