Evil Corp. (2023) Board Game
Evil Corp. is a board game released in 2023 by La Boîte de Jeu. Designed by Jérémy Ducret, the game is set in a fantasy world filled with humor and medieval themes. Players take on the role of evil corporations competing for dominance in the realm.
Game Components of Evil Corp.
How To Setup Evil Corp.
To set up the game, each player selects a player bag and places their screen in front of them. The village boards are positioned in the center of the playing area. Each player draws a starting hand of 5 monster tiles, which they keep behind their screen. The remaining tiles are placed in the Evil Corp bag. The game also involves setting up various pawns and tokens according to the specific roles they play in the game.
Gameplay Mechanics and Game Objective
– Send a monster tile to one of your adjacent villages.
– Recruit a new tile at the monster’s job center.
– Activate one of your monster’s powers.
– Advance on the Terror track based on your monster’s strength.
– Gain Magic Force to deal direct damage or draw tiles.
– Earn Gold coins.
Player Experience
Evil Corp. offers a dynamic and competitive experience where players strategize to scare villagers and take control of villages. The game requires careful planning and timing of monster deployments and power activations. The ability to gain various bonuses and use Magic Force adds a layer of complexity and interaction between players, making each game unique and engaging.
Pros
Cons
Personal Thoughts on Evil Corp.
Evil Corp. is ideal for fans of strategic board games who enjoy tile-laying mechanics and competitive gameplay. It is particularly suited for adults and older children who can handle the complexity of the game. The game’s unique theme and engaging mechanics make it a great addition to any board game collection, especially for those who enjoy games that require strategic planning and execution. However, it may not be the best fit for those looking for a quick, simple game, as it requires a significant amount of time and strategic thought.
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