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Evil Corp (2021) Board Game

Evil Corp is a board game released in 2021, designed by Michał Ozorowski. It falls under the categories of bluffing, economic, humor party game, and political. The game revolves around players taking on the role of evil corporate executives trying to outwit each other in a cutthroat business environment.

Game Components of Evil Corp

  • Game Board: A hexagonal board featuring six markets (continents) with three cities each.
  • Player Tokens: Cubes representing businesses in different cities.
  • HQ Token: An upgradable HQ spot serving as a Tax Haven or Volcanic Island.
  • Opportunity Cards: Cards for various business and nasty business actions.
  • Phase Cards: Cards needed to trigger the endgame.
  • Agency Cards: Cards to stop or defend against endgame attempts.
  • World Event Cards: Cards that alter market revenues.
  • Miniature Layers of Lairs: Physical indicators of player progress.
  • Billions of Dollars Tokens: Used for transactions and endgame attempts.

    How To Setup Evil Corp

    To set up Evil Corp, each player selects a corporation and places their HQ token on the board. Players receive a hand of opportunity cards and a starting amount of money. The board is divided into six markets, each with three cities where players can place their business tokens. The World Event deck and Agency cards are also prepared for use during the game.

    Gameplay Mechanics and Game Objective

  • Card Collection: Players collect opportunity cards to build businesses, perform nasty business actions, and gather Phase cards.
  • Business Placement: Players place business tokens in cities to generate revenue.
  • Nasty Business: Players use cards to harm other players, which comes with future revenue sacrifices.
  • Hostile Takeovers: Players can buy business cards from other players to speed up their progress.
  • World Events: Players draw cards that affect market revenues.
  • Endgame: Players aim to collect three Phase cards of their color and spend 9 billion dollars to trigger their Endgame plan, potentially stopped by Agency cards from other players.
  • Take That Mechanism: Players use Nasty Business cards to disrupt opponents.

    Player Experience

    Playing Evil Corp is an engaging and socially interactive experience. The game balances strategy with social dynamics, as players must navigate the fine line between building their empire and sabotaging their opponents. The “Take That” mechanism is implemented intelligently, making it a part of the strategy rather than a random element of chaos. The game’s design and components, including the minimalist board and the physical indicators of progress, enhance the overall aesthetic and gameplay.

    Pros

  • Engaging Social Dynamics: Encourages player interaction and strategic sabotage.
  • Intelligent Take That Mechanism: Adds strategy rather than random disruption.
  • Polished Components: High-quality design and materials.
  • Light to Medium Complexity: Easy to learn but with enough depth for strategy.

    Cons

  • Potential for Player Conflict: The “Take That” mechanism can lead to frustration.
  • Limited Depth for Some Players: Some may find the game too light or lacking in complexity.
  • World Events Can Be Unpredictable: Market alterations can significantly impact revenue.

    Personal Thoughts on Evil Corp

    Evil Corp is ideal for players who enjoy competitive, socially interactive games with a satirical twist. It is perfect for those looking for a game that combines strategy with light-hearted, yet meaningful, commentary on corporate culture and technological dominance. While it may not offer the depth that some strategy enthusiasts seek, it provides a fun and engaging experience that is easy to learn and play.

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