Enemy in Sight (1988) Board Game
Enemy in Sight is a board game released in 1988 that focuses on naval combat during the Age of Sail. Designed by Charles Kibler and George I. Parrish, Jr., the game allows 2 to 8 players to engage in strategic battles on the high seas. With its focus on the American Revolutionary War, Napoleonic Wars, and other historical naval conflicts, Enemy in Sight offers players a chance to experience the challenges and thrills of naval warfare.
Game Components of Enemy in Sight
How To Setup Enemy in Sight
To set up the game, each player receives six ship cards and six action cards. The action deck is shuffled, and players draw cards to ensure they have the same number of action cards as ships.
Gameplay Mechanics and Game Objective
Player Experience
Enemy in Sight offers a unique blend of strategy and unpredictability, especially with its “walking disasters” mechanism where red action cards move from player to player until resolved. This feature adds a layer of social interaction and surprise.
Pros
Cons
Personal Thoughts on Enemy in Sight
Enemy in Sight is a game that appeals to a wide range of players, from casual gamers to devoted wargamers. It’s ideal for those who enjoy naval warfare themes and the unpredictability of action cards. However, it may not be the best fit for players seeking quick, simple games, given its potential for complexity and extended gameplay. If you’re looking for a game that combines strategy with social interaction and a bit of historical flair, Enemy in Sight could be an excellent choice.
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