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East & West: The Third Mondial War (1981) Board Game

East & West: The Third Mondial War is a board game released in 1981, designed by Enea Riboldi. It falls under the category of Modern Warfare and is classified as a wargame. The game is set in a fictional scenario of a global conflict known as the Third Mondial War, where players take on the roles of world leaders navigating through political and military decisions.

Game Components of East & West: The Third Mondial War

  • Maps:** 3 maps representing Central Europe, the Middle East, and the Russian-Chinese Frontier.
  • Counters:** Multiple counter sheets with units from various countries and alliances.
  • Rulebook:** 25 pages in four languages (Italian, English, German, French).
  • Tables:** Combat resolution tables, troop transfer tables, calendar and reserves tables, and electronic codes tables.
  • Other Components:** 2 dice, example book, and transfer control sheets.

    How To Setup East & West: The Third Mondial War

    Setup involves distributing the counters according to the alliances and initial deployments. The game includes detailed rules for setting up each front, with specific placements for infantry, armor, and air units. Players must also prepare the various tables and sheets necessary for gameplay. The setup is complex and requires careful attention to the rulebook.

    Gameplay Mechanics and Game Objective

  • Gameplay Mechanics:**
    – Combat Resolution: Using tables to determine outcomes.
    – Troop Transfers: Moving units between fronts.
    – Electronic Code Research: A mechanism offering advantages to players who successfully discover the codes.
    – Partisan Units: Carrying out terrorist actions.
    – Alliance Dynamics: Managing complex alliances and units from different countries.

  • Game Objective:**
    – Win the war by controlling key territories and resources across the three fronts.

    Player Experience

    **East & West: The Third Mondial War** is designed for experienced players due to its complex rules and deep strategic requirements. The game can last between 4 to 8 hours, making it a significant commitment. Players need to develop strategies that balance resource management, unit movement, and combat tactics. The game is rated as very hard, with a high difficulty level of 6.

    Pros

  • Deep Strategy:** Offers a rich and complex strategic experience.
  • Historical Context:** Set in a detailed geopolitical scenario of the late 1970s.
  • Multi-Front Warfare:** Engaging gameplay across multiple fronts.
  • Realistic Mechanics:** Includes modern weapons and historical alliances.

    Cons

  • Complex Rules:** The rulebook is 25 pages long and available in multiple languages, indicating the game’s complexity.
  • Long Playtime:** The game can last from 4 to 8 hours.
  • Steep Learning Curve:** Not suitable for new players due to the intricate rules and strategies.
  • Outdated Alliances:** The game’s alliances were based on pre-1979 geopolitical situations, which may not reflect current historical understanding.

    Personal Thoughts on East & West: The Third Mondial War

    This game is ideal for seasoned wargame enthusiasts who appreciate deep strategic gameplay and historical context. It is not a game for beginners due to its complexity and the significant time commitment required. For those interested in Cold War-era geopolitics and strategic wargaming, **East & West: The Third Mondial War** offers a unique and challenging experience. However, it may require house rules or balance fixes to enhance the modern player’s experience.

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