| | | | | | | | |

DungeonQuest (Third Edition) (2010) Board Game

DungeonQuest is a fantasy board game that was first published in 1985 by Games Workshop. The third edition, released in 2010 by Fantasy Flight Games, updated and revised the original game to give players a new experience in exploring dungeons and battling monsters.

Game Components of DungeonQuest

  • Dungeon tiles: Used to randomly generate the dungeon layout.
  • Dungeon cards: Contain various elements such as monsters, traps, treasure, and dead adventurers.
  • Character cards: Each of the six adventurers has unique strengths, weaknesses, and special abilities.
  • Miniatures: Decently detailed adventurer figures, though somewhat soft and prone to warping.
  • Combat cards and counters: Introduced in the 2010 edition, though later revised.
  • Rulebooks: Initially verbose, later streamlined into two books for easier reference.
  • Treasure deck: Includes gold and magic items.
  • Attribute test dice: Originally a 12-sided die, later changed to two 6-sided dice in the revised edition.

    How To Setup DungeonQuest

    Setup involves each player selecting an adventurer and placing their character on one of the four corner spaces or towers of the dungeon. The dungeon is generated randomly as players explore, drawing dungeon tiles and cards to reveal the layout and contents of each room.

    Gameplay Mechanics and Game Objective

  • Random Dungeon Generation: Players draw tiles and cards to create the dungeon.
  • Exploration: Move one space at a time, entering unexplored areas.
  • Attribute Tests: Use dice rolls to overcome challenges and avoid dangers.
  • Combat: Originally a complex card-based system, later reverted to a simpler rock-paper-scissors style in the revised edition.
  • Time Limit: The game must be completed before sundown.
  • Objective: Reach the central treasure chamber, avoid waking the sleeping dragon, and escape the dungeon alive with treasure.

    Player Experience

    DungeonQuest is known for its fast-paced, frantic, and often humorous gameplay. It is designed to be brutal, with high chances of character death from various traps, monsters, and challenges. The game lasts a maximum of an hour, often much shorter as heroes succumb to the dungeon’s dangers. The revised edition streamlined the rules, making the game more approachable while maintaining its deadly charm.

    Pros

  • Unique Random Generation: Each game is unique due to the random tile and card draws.
  • Fast and Simple: Quick gameplay with minimal strategic decision-making.
  • High Replayability: Variety in dungeon layout and encounters keeps the game fresh.
  • Improved Components: Better artwork and quality components in the Fantasy Flight versions.
  • Revised Edition Improvements: Simplified combat and rulebook, making the game more accessible.

    Cons

  • Brutal Difficulty: High risk of character death from the start.
  • Limited Strategic Depth: More focus on luck and randomness than strategic planning.
  • Missing Classic Elements: Some fans miss elements like amulets, snotlings, and certain monsters from previous versions.
  • Underpowered Characters: Some characters, like Tatianna, are significantly weaker than others.

    Personal Thoughts on DungeonQuest

    DungeonQuest is ideal for players who enjoy quick, light-hearted, and often hilarious gaming experiences. It is perfect for those who don’t mind a lot of randomness and are looking for a game that is more about entertainment and less about deep strategic planning. The game’s brutal difficulty makes it a great choice for groups who enjoy the thrill of survival and the humor in frequent character deaths. However, it may not be the best fit for players seeking complex strategies or a more serious dungeon-crawling experience.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more

  • Leave a Reply

    Your email address will not be published. Required fields are marked *