Dschamál (2005) Board Game
Dschamál is a board game released in 2005 by designer Thomas Liesching and artist Eva Paster, and published by Zoch Verlag. It falls under the category of Action/Dexterity and Real-time games, with a focus on pattern recognition as a key mechanism. The game is designed for 3-8 players, with best gameplay experience for 5-8 players, and has a relatively short runtime of about 20 minutes. It is suitable for players aged 8 and above.
Game Components of Dschamál
How To Setup Dschamál
To set up Dschamál, each player is given access to the black sack containing the oddly shaped wooden pieces. The game does not require a complex setup, as the primary focus is on the tactile experience of identifying the pieces by touch.
Gameplay Mechanics and Game Objective
Player Experience
Playing Dschamál is an engaging and fun experience that relies heavily on tactile skills. The game encourages players to develop their sense of touch and can be quite entertaining, especially in a group setting. It’s a simple yet effective way to enjoy a game without the need for complex rules or strategies.
Pros
Cons
Personal Thoughts on Dschamál
Dschamál is ideal for players who enjoy unique and interactive games that don’t require hours of setup or complex strategies. It’s a great addition to any game night, especially for families or groups looking for something light-hearted and engaging. However, it may not be the best fit for players seeking deeply strategic or intellectually demanding games.
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