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Drive on Stalingrad: Battle for Southern Russia Game (1977) Board Game

Drive on Stalingrad: Battle for Southern Russia Game is a wargame that was released in 1977 by SPI (Simulations Publications, Inc.). It is set during World War II and focuses on the battle for Southern Russia. The game was designed by Brad Hessel and features artwork by Jeff Easley, Ivor M. Janci, and Redmond A. Simonsen.

Game Components of Drive on Stalingrad: Battle for Southern Russia Game

  • Maps: Two 22 in × 32 in hexagonal grid paper maps.
  • Counters: 600 double-sided 1⁄2 in die-cut counters.
  • Rulebook: Detailed rules for gameplay.
  • Game Turn Record/Reinforcement Track: For tracking game progress and reinforcements.
  • Tables: A double-sided sheet of various tables.
  • Errata sheet: Included in the game after May 1978 to balance gameplay.
  • Dice: A six-sided die.

    How To Setup Drive on Stalingrad: Battle for Southern Russia Game

    Setting up the game involves laying out the maps, organizing the counters, and preparing the rulebook and other components. The game starts with the German player receiving a random “Hitler Directive” which sets the stage for their operational strategy. The Soviet player then prepares their forces accordingly. The setup is detailed and requires careful attention to the initial disposition of forces and supplies.

    Gameplay Mechanics and Game Objective

  • Player Turns: Each turn consists of several phases: initial movement, combat, mechanized/cavalry movement, disruption removal, and air interdiction.
  • Hitler Directive: The German player starts each turn with a random directive that can change their operational strategy.
  • Supply Lines: Rules for rail movement, Soviet strategic movement, trucks, and supply chains affect both players.
  • Untried Units: Special rules for units that have not seen combat.
  • Air Supply and Tactical Air Units: Additional rules for air support and interdiction.

    Player Experience

    Playing **Drive on Stalingrad** is an immersive and challenging experience, requiring strategic thinking and adaptability. The game’s mechanics, especially the “Hitler Directive,” add a layer of unpredictability that reflects the historical complexities of the campaign. Players must manage supply lines, air support, and unit movements carefully to succeed.

    Pros

  • Historical Accuracy: Simulates the German 1942 summer offensive accurately, including operational and tactical challenges.
  • Complex Gameplay: Engaging mechanics with deep strategic depth.
  • Balance: After the errata sheet, the game is finely balanced, offering a challenging experience for both sides.
  • Replayability: The random “Hitler Directive” ensures each game is different.

    Cons

  • Complexity: Can be overwhelming for new players due to detailed rules and numerous components.
  • Historical Inaccuracies: Some reviewers noted inaccuracies, such as the Don River being impassable and Stalingrad not seeing action, which can detract from its educational value.
  • Length: The game can take up to 1200 minutes to complete, making it a significant time commitment.

    Personal Thoughts on Drive on Stalingrad: Battle for Southern Russia Game

    **Drive on Stalingrad** is ideal for experienced wargamers and those with a deep interest in World War II history. The game’s complexity and historical focus make it a great choice for those who enjoy strategic-level simulations. However, it may not be the best fit for new players or those looking for a quick, casual gaming experience. The game’s balance and replayability ensure that it remains a classic in the wargaming community.

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