Dragon Pass (1980) Board Game
Dragon Pass is a fantasy wargame that was originally released in 1980 by The Avalon Hill Game Co. The game is designed by Robert Corbett and Greg Stafford, and features artwork by William Church, Kenn Nishiuye, Steve Oliff, and Steve Swenston. Dragon Pass is set in the mythical land of Glorantha, where players take on the roles of clan leaders vying for control of the region.
Game Components of Dragon Pass
How To Setup Dragon Pass
To set up the game, players unfold the mapboard, which is divided into various territories and features different terrain types such as forests, marshes, hills, and mountains. Each player selects their faction, either the Lunar Empire, the barbarian nation of Sartar, or independent allies, and places their respective counters on the board according to the scenario being played. The rulebook provides detailed instructions for setting up different scenarios.
Gameplay Mechanics and Game Objective
Player Experience
Playing **Dragon Pass** immerses players in the Wars of Argrath’s Return, challenging them to manage complex battles, form alliances, and utilize magical abilities. The game is known for its detailed rules, rich lore, and the depth of its world, Glorantha. Players must strategically maneuver units, manage resources, and make critical decisions that can swing the outcome of battles. The game’s complexity and variety of units and scenarios make it both engaging and challenging.
Pros
Cons
Personal Thoughts on Dragon Pass
**Dragon Pass** is ideal for experienced board game enthusiasts and fans of fantasy wargames. It offers a deep and immersive experience for those willing to invest time into learning its complex rules. The game is particularly suited for players who enjoy strategic planning, rich lore, and the challenge of managing diverse units and abilities. However, it may not be the best fit for casual players or those looking for a quick, straightforward gaming experience.
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