Double Crossing (1988) Board Game
Double Crossing is a board game that was released in 1988 and designed by Paul J. Gruen. The game is centered around the economic aspect of building and expanding railway lines, making it a popular choice for fans of trains and economic strategy games.
Game Components of Double Crossing
How To Setup Double Crossing
To set up the game, players first lay out the game board, which typically features a railroad track layout. Each player chooses a token and places it at the starting point on the board. The train pieces and track pieces are arranged according to the rules, and any necessary randomizing elements, such as dice, are prepared for use. The rulebook provides detailed instructions for the initial setup.
Gameplay Mechanics and Game Objective
Player Experience
Playing **Double Crossing** involves a mix of strategic planning and luck. Players must navigate the board to create efficient railroad routes, often competing against each other to complete tracks and move their trains. The game requires a balance between short-term goals and long-term strategy, making it engaging for players who enjoy puzzle-like challenges and competitive gameplay.
Pros
Cons
Personal Thoughts on Double Crossing
**Double Crossing** is a game that will appeal to fans of railroad and train-themed games, as well as those who enjoy strategic planning and competitive play. It is particularly suited for families or groups of friends who are looking for a game that combines elements of strategy and luck. However, due to its vintage nature, it may be challenging to find, and the setup process can be somewhat lengthy. Despite these aspects, it remains a unique and engaging game for those interested in this niche.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.