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Dominion (2008) Board Game

Dominion is a popular deck-building card game designed by Donald X. Vaccarino and published by Rio Grande Games in in 2008. It quickly gained popularity due to its innovative gameplay mechanics and strategic depth. The game is set in a medieval fantasy world where players act as monarchs seeking to expand their kingdom by acquiring lands, building infrastructure, and recruiting subjects.

Game Components of Dominion

  • Initial Deck: Each player starts with 10 cards, including 7 Coppers (worth 1 coin each) and 3 Estates (1 victory point each).
  • Card Types: Action, Treasure, Victory, Curse, Attack, and Reaction cards. Common cards include Coppers, Silvers, Golds, Estates, Duchies, and Provinces.
  • Market: A selection of 10 different types of cards, with 10 copies of each, available for purchase during the game.
  • Trash and Discard Piles: Mechanisms to manage cards that are discarded or trashed during the game.

    How To Setup Dominion

    To set up Dominion, players begin by shuffling their initial deck of 10 cards and drawing a hand of five. The market is set up with the selected 10 types of cards, and each player’s deck is placed within reach. The game also includes a trash pile and discard pile for each player.

    Gameplay Mechanics and Game Objective

  • Turn Structure: Each turn consists of three phases – Action, Buy, and Clean-up. Players play one action card, buy one card from the market, and then discard all played and bought cards.
  • Card Interactions: Action cards allow players to draw more cards, acquire additional money, or perform other actions. Treasure cards are used to buy new cards, while Victory cards provide points at the end of the game.
  • Deck Building: Players continually add new cards to their deck, which is periodically reshuffled to include the new cards. This process makes each turn more varied and powerful.
  • Game End: The game ends when the Province pile (highest-value Victory cards) is empty or three or more of the Kingdom card piles are empty. The player with the most victory points wins.

    Player Experience

    Dominion offers a unique and dynamic experience with each game being different due to the varying combinations of cards available. Players must balance short-term economic power with long-term victory point accumulation, making strategic decisions about when to buy action, treasure, or victory cards. The game is known for its minimal direct player interaction, which can be seen as both a positive and negative aspect depending on player preferences.

    Pros

  • High Replayability: With millions of possible card combinations, each game is unique.
  • Strategic Depth: Players must strategically manage their deck to maximize benefits and minimize drawbacks.
  • Quick Gameplay: Games typically last between 20-30 minutes, making it a great filler game.
  • Awards and Recognition: Winner of the Spiel des Jahres in 2009 and numerous other awards.

    Cons

  • Limited Player Interaction: Most action cards do not affect other players directly, which can make the game feel less interactive.
  • Card Shuffling: The game requires frequent card shuffling, which some players may find tedious.
  • Chaotic Elements: Some cards introduce chaotic randomness, which may not appeal to all players.

    Personal Thoughts on Dominion

    Dominion is ideal for players who enjoy strategic deck-building and are comfortable with minimal direct player interaction. It is a great game for those who appreciate the challenge of optimizing their deck and making tactical decisions. While it may not be the best fit for players seeking high levels of interactivity, Dominion remains a classic and influential game in the deck-building genre, offering a unique and engaging experience for many players.

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