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Dominion (2004) Board Game

Dominion is a deck-building card game created by Donald X. Vaccarino and published by Rio Grande Games in in 2004. It was one of the first deck-building games to hit the market and has since gained a large following in the board gaming community. The game has received numerous expansions over the years, adding new cards and mechanics to keep the gameplay fresh and exciting.

Game Components of Dominion

  • Cards: Treasure (money) cards, Kingdom (action) cards, and Victory (land) cards.
  • Player Decks: Each player starts with a basic deck of 7 Coppers (treasure cards) and 3 Estates (victory cards).
  • Supply: Central pool of cards including various Kingdom cards, Treasure cards, and Victory cards.
  • Discard Pile: Where played and unplayed cards are discarded at the end of each turn.

    How To Setup Dominion

    To set up Dominion, players first create the supply by laying out the available Kingdom cards, Treasure cards, and Victory cards. Each player starts with their initial deck of Coppers and Estates. The game is ready to begin once all cards are placed in their respective piles and each player has drawn their starting hand of five cards[3′.

    Gameplay Mechanics and Game Objective

  • Deck-Building Mechanism: Players build their deck by purchasing new cards using Treasure cards.
  • Turn Structure:
  • Action Phase: Play one action card, potentially leading to additional actions.
  • Buy Phase: Buy one card from the supply.
  • Clean-up Phase: Discard all played and unplayed cards to the discard pile.
  • Game Objective: Acquire the most Victory points by buying Victory cards (Estates, Duchies, Provinces) before the game ends, which occurs when all Province cards are gone or any three card piles are empty.

    Player Experience

    Dominion offers a engaging and strategic gameplay experience. Players must balance short-term and long-term strategies, deciding which cards to purchase to improve their deck while planning for the end game. The game is known for its high replay value due to the variety of Kingdom cards, ensuring no two games are the same. It also features a catch-up mechanism where Victory cards can clog up the leader’s deck, giving other players a chance to catch up.

    Pros

  • High Replay Value: Numerous combinations of Kingdom cards ensure unique games.
  • Strategic Depth: Requires both short-term and long-term planning.
  • Simple Rules: Easy to learn, with complex interactions introduced in expansions.
  • Variety of Strategies: Different card combinations allow for diverse play styles.

    Cons

  • Victory Point Clogging: Victory cards can slow down the leader’s deck.
  • Some Setups Less Interactive: Certain Kingdom card combinations can make the game less interactive.
  • Complex Expansions: Later expansions introduce more complicated interactions and edge cases.

    Personal Thoughts on Dominion

    Dominion is ideal for players who enjoy strategic games with deep decision-making and high replayability. It appeals to both new and experienced players, offering a simple yet engaging gameplay mechanism. For those fascinated by deck-building and strategy, Dominion is a cornerstone game that has defined a decade of board gaming. It’s perfect for game nights as a filler game due to its relatively short playtime of 25-35 minutes.

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