Dojo Kun (2015) Board Game
Dojo Kun is a board game released in 2015 by designers Antonio De Luca and Simone Delladio. The game is set in a martial arts dojo, where players take on the role of senseis competing to train the best students and become the most prestigious dojo in the region.
Game Components of Dojo Kun
How To Setup Dojo Kun
Setting up Dojo Kun involves placing the game board in the middle of the playing area, distributing the trainee and sensei tokens, and preparing the tournament boards. Each player chooses a dojo (Tiger, Crane, Bear, Cobra) and receives the corresponding tokens and boards. The game components, including the small cardboard chits, are organized according to the rules outlined in the well-structured rulebook.
Gameplay Mechanics and Game Objective
– Training seasons: Use worker placement mechanics with trainees and senseis to level up and improve dojo capabilities.
– Tournament seasons: Engage in dice rolling fights with trained athletes, with better fighters having more dice and special moves.
Player Experience
In Dojo Kun, players take on the role of a Sensei managing their own dojo, recruiting and training students in various martial arts forms. The game alternates between training and tournament seasons, each feeling like separate yet interconnected games. Players develop a relationship with their fighters through the training phases, which adds a personal touch to the competitive tournament matches. The dice mechanics introduce a random element that can significantly impact the game, making it both thrilling and sometimes frustrating.
Pros
Cons
Personal Thoughts on Dojo Kun
Dojo Kun is ideal for players who enjoy a mix of strategy and luck in their games. It’s a mid-level complexity game, making it accessible to those familiar with eurogames, yet it may take a game or two for new players to fully understand. Families with children aged 8-10 and up can also enjoy this game, especially those who appreciate martial arts and competitive themes. However, it may appeal most to a niche audience who enjoy the blend of worker placement and dice rolling mechanics within a strong thematic context.
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