Dog Eat Dog (1999) Board Game
Dog Eat Dog is a board game released in 1999, designed by Lori Walls and published by QED Games. It is a game that falls under the categories of Economic, Environmental, and Industry/Manufacturing. The game is designed for 2-6 players aged 12 and above, with a runtime of around 90 minutes.
Game Components of Dog Eat Dog
How To Setup Dog Eat Dog
Setting up Dog Eat Dog involves establishing the roles of the players, with one player typically acting as the colonizer and the others as the natives. The game starts by defining the economic and social hierarchy, where the richest player is designated as the colonizer. The rules and setting are then explained, emphasizing the power dynamics and the inferiority rule that natives must follow to avoid penalties.
Gameplay Mechanics and Game Objective
Mechanics
Objective
Player Experience
Playing Dog Eat Dog is a deeply unsettling and thought-provoking experience. The game forces players to navigate a deeply unfair world, highlighting the brutal realities of colonialism. Players must engage in uncomfortable conversations and make difficult choices that reflect the historical and ongoing impacts of colonialism. The game culminates in a poignant conclusion where even if the natives ‘win,’ they have lost significant aspects of their dignity, history, and identity.
Pros
Cons
Personal Thoughts on Dog Eat Dog
Dog Eat Dog is a game that is not for everyone, especially those who prefer light-hearted or casual gaming experiences. It is suited for players who are willing to engage with complex, emotionally challenging themes and are interested in exploring the historical and social implications of colonialism. Despite its intense nature, the game is highly regarded for its ability to provoke deep reflection and understanding of these critical issues.
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