Cover of "Divine Wind" board game by Simulations Canada, featuring an illustration of two kamikaze pilots with heads bowed and a stern-faced officer, with a Japanese rising sun flag in the background, alongside Japanese and English text.
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Divine Wind (1981)

Divine Wind

Divine Wind is a strategic board wargame that simulates the Pacific theater of World War II, specifically Japan’s involvement from 1941 to 1945. It was published by Simulations Canada in 1981. The game features one-month turns, 250nm hexes, and units representing naval divisions, infantry divisions, corps, armies, and fleets.

Why is Divine Wind Popular?

Divine Wind is a popular game among wargamers due to its detailed simulation of the Pacific theater of World War II and its strategic Gameplay Mechanics of Divine Wind. The game is significant for its historical accuracy and its ability to provide players with a deep understanding of the challenges faced by both sides during the war.

Game Components of Divine Wind

  • Game board divided into 12 regions
  • Units representing naval divisions
  • Operations points system
  • Initiative and operations point allocation paperwork
  • Submarine and construction management components
  • Hidden fleet movement mechanics
  • Search mechanics for fleet detection
  • Air, land, and sea component rules
  • Logistic management elements

    How To Setup Divine Wind

    To set up Divine Wind, players must first organize the game board into its 12 regions. Each player allocates their units and resources according to the initial setup rules, which include the distribution of operations points based on controlled bases. Extensive paperwork is required to track initiative, operations points, submarines, and construction across all regions. The game starts immediately following the attack on Pearl Harbor, with each player preparing for the first turn.

    Gameplay Mechanics and Game Objective

    Gameplay Mechanics

  • Alternating “I Go, You Go” System: Players take turns moving and attacking in each of the 12 regions.
  • Operations Points: Used for movement and combat actions, allocated based on controlled bases.
  • Hidden Fleet Movement: Players conduct searches to detect opponents’ fleets.
  • Logistic Management: Tracking of air, land, and sea components.
  • Month-Based Turns: Each turn represents one month, with the campaign game spanning 48 turns.

    Game Objective

  • The Japanese player aims to achieve strategic objectives and maintain control over key regions.
  • The Allied player seeks to counter Japanese advances and ultimately secure victory by the end of the war.

    Player Experience

    Divine Wind is known for its detailed and logistically oriented gameplay, making it a challenging but rewarding experience for players. The game requires meticulous record-keeping and strategic planning, which can be both engaging and daunting. Players must balance grand strategic decisions with operational accuracy, reflecting the complexities of the Pacific Theater during World War II.

    Pros

  • Historical Accuracy: The game is praised for its excellent historicity and realistic strategic problems.
  • Deep Strategy: Offers a detailed and involved system that guarantees many hours of enjoyment.
  • Comprehensive Simulation: Covers the entire Pacific Campaign from 1941 to 1945.

    Cons

  • Complex Rules: The rules are described as turgid and difficult to navigate.
  • Extensive Bookkeeping: Requires a significant amount of paperwork and record-keeping.
  • Lengthy Gameplay: The campaign game can be very long, spanning 48 turns.

    Personal Thoughts on Divine Wind

    Divine Wind is ideal for dedicated wargame enthusiasts, particularly those with a strong interest in the Pacific Theater of World War II. It offers a highly detailed and realistic simulation that, while complex, provides a deeply rewarding experience for players willing to invest the time and effort. However, it is not suited for casual gamers or those looking for a quick, light-hearted game experience. Instead, it is a game for those who relish in the intricacies and challenges of historical wargaming.

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