Cover of "Divine Wind" board game by Simulations Canada, featuring an illustration of two kamikaze pilots with heads bowed and a stern-faced officer, with a Japanese rising sun flag in the background, alongside Japanese and English text.
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Divine Wind (1981)

Divine Wind

Divine Wind is a strategic board wargame that simulates the Pacific theater of World War II, specifically Japan’s involvement from 1941 to 1945. It was published by Simulations Canada in 1981. The game features one-month turns, 250nm hexes, and units representing naval divisions, infantry divisions, corps, armies, and fleets.

Why is Divine Wind Popular?

Divine Wind is a popular game among wargamers due to its detailed simulation of the Pacific theater of World War II and its strategic Gameplay Mechanics of Divine Wind. The game is significant for its historical accuracy and its ability to provide players with a deep understanding of the challenges faced by both sides during the war.

Game Components of Divine Wind

– Game board
– Counters representing naval divisions, infantry divisions, corps, armies, and fleets
– Rulebook
– Player aid cards

Game Setup of Divine Wind

Players set up the game board and place counters representing their units in their starting positions according to the scenario being played. The game can be played with two to four players.

Gameplay Mechanics of Divine Wind

Divine Wind is a strategic game that features one-month turns and 250nm hexes. Players move their units across the board and engage in combat with enemy units. The game also includes rules for supply, air power, and amphibious assaults.

Game Objective of Divine Wind

The objective of Divine Wind is to achieve victory by controlling key objectives and defeating enemy units. The game includes several scenarios with different victory conditions.

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