Direct Conflict in Dimension Six (1977)
Direct Conflict in Dimension Six
“Direct Conflict in Dimension Six” is a science fiction combat board game published in 1977 by Dimension Six, Inc. The game is popular and significant due to its unique theme and Gameplay Mechanics of Direct Conflict in Dimension Six.
Game Components of Direct Conflict in Dimension Six
How To Setup Direct Conflict in Dimension Six
To set up the game, players need to prepare the two game boards, placing the appropriate pieces and tokens on each. The “normal” space board and the “dimension 6” board are used simultaneously, each with its own set of rules and challenges. Players must read through the rulebook to understand the initial placement of game pieces and the starting conditions for each dimension.
Gameplay Mechanics and Game Objective
Player Experience
Direct Conflict in Dimension Six offers a unique gaming experience by introducing the concept of parallel dimensions. Players must adapt to different rules and challenges in each dimension, making the game both complex and engaging. The game requires a mix of strategic thinking and tactical execution, which can be very rewarding for fans of science fiction and wargames.
Pros
Cons
Personal Thoughts on Direct Conflict in Dimension Six
Direct Conflict in Dimension Six is ideal for fans of science fiction and wargames who enjoy complex, strategic gameplay. It is particularly suited for players who appreciate games that challenge their strategic thinking and tactical execution. However, due to its complexity and limited player count, it may not be the best fit for casual gamers or those looking for a quick, simple game.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.