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Dilemma (2000) Board Game

Dilemma is a board game released in 2000 by F.X. Schmid, designed by Alex Randolph and illustrated by Paul Dawiz. It falls under the category of Action/Dexterity and Card Game, suitable for players aged 10 and above. The game involves players navigating through moral dilemmas and making tough decisions, hence the name “Dilemma.”

Game Components of Dilemma

  • Step-by-Step Cards: Two decks (Deck A and Deck B) with knowledge questions on sustainability.
  • Dilemma Cards: Three decks corresponding to specific themes (sustainability concepts, sustainability challenges, and relationship between sustainability and technology).
  • Game Board: Represents a path for players to progress.
  • Player Tokens: For each player to mark their progress on the board.
  • Clues: Provided for players to help answer questions.

    How To Setup Dilemma

    To set up the game, players select a theme for the dilemma cards and distribute the step-by-step cards according to the players’ knowledge level. Each player chooses a token and places it at the starting point on the board. The instructor or moderator prepares the dilemma cards and step-by-step cards for the game session.

    Gameplay Mechanics and Game Objective

  • Objective: To progress along the board by answering knowledge questions and participating in debates on sustainability dilemmas.
  • Gameplay Mechanics:
  • Answering Questions: Players answer step-by-step questions to move forward on the board.
  • Debates: Players act as moderators and argue for prewritten positions on dilemma cards.
  • Clues: Players can use clues to help answer questions if they fail initially.
  • Progression: Players move forward based on correct answers and successful debates.

    Player Experience

    The game is designed to be played repetitively, allowing students to learn through repetition and develop critical thinking and debate skills. Players engage in constructive debates, learn about sustainability, and practice arguing for different positions. The game encourages an open discussion atmosphere and helps students respect different views and values.

    Pros

  • Educational Value: Teaches sustainability concepts and critical thinking.
  • Repetitive Learning: Allows players to learn through multiple game sessions.
  • Debate Skills: Enhances argumentation and moderation skills.
  • Constructive Discussions: Promotes respectful and open discussions.

    Cons

  • Complexity: May be too complex for some players due to the depth of sustainability topics.
  • Repetitivity: Some players might find the repetitive nature of the game boring.
  • Time-Consuming: Game sessions can be lengthy, especially with debriefings and homework assignments.

    Personal Thoughts on Dilemma

    This game is ideal for students, particularly those in high school or early university levels, who are interested in sustainability and want to develop their critical thinking and debate skills. It is a valuable tool for educators looking to incorporate interactive learning methods into their curriculum. However, it may not be the best fit for those seeking a light-hearted or quick board game experience.

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