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Dieppe (1977)

Dieppe is a two-player wargame that simulates the Allied Raid on Fortress Europe, which took place in August 1942. The game was published by Simulations Canada in 1977 and was designed by Stephen Newberg with graphics and artwork by Tom Fennel. The game is popular and significant because it covers a unique topic in wargaming and provides a short, tense game experience for players.

Game Components of Dieppe:

– 21″ x 27″ paper hex grid map, scaled at 500 m (550 yd) per hex
– Rules booklet
– 255 die-cut counters
– ScenariosGame Setup of Dieppe: The game box or ziplock bag contains a hex grid map, rules booklet, and 255 die-cut counters. The map represents the coastline of Dieppe, and the counters represent various units, such as Allied landing forces and German defenders. The game comes with six scenarios, all of which involve the same German units and placements but differ in the number and type of Allied units.

Gameplay Mechanics of Dieppe:

Dieppe is a two-player wargame, with one player controlling the Allied landing forces and the other controlling the German defenders. The game is played on a hex grid map, and the objective is to control the most territory or achieve specific victory conditions.

Game Objective of Dieppe:

The goal of Dieppe is to control the most territory or achieve specific victory conditions on the hex grid map.

Did the Dieppe Raid Have Any Impact on the Coup?

The Dieppe Raid, despite being a military operation during World War II, did not directly influence any political upheaval in an article. The primary objective was to gather intelligence and test German defenses. However, its failure led to important lessons and adjustments for future Allied invasions, ultimately impacting the overall outcome of the war.

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