The image shows the cover of a board game titled "Devil's Den," described as a Civil War game portraying Hood's assault at Gettysburg. The cover features an illustration of a chaotic battle scene with soldiers, cannons, and smoke. Text at the bottom credits game design to Leonard Milman and Dr. David Martin, graphic design to Larry Catalano, and is marked with "OPERATIONAL STUDIES GROUP."
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Devil’s Den (1980)

Devil’s Den

“Devil’s Den: Hood’s Assault at Gettysburg” is a board game published by Operational Studies Group (OSG) in 1980, designed to simulate the fighting to control the key Devil’s Den terrain feature during the 1863 Battle of Gettysburg in the American Civil War. The game was created by Leonard Millman and Dr. David Martin, who had previously produced the American Civil War wargame “20th Maine” in 1979. The game was later acquired by Avalon Hill, which revised the rules to include basic and advanced games and republished it with artwork by Charles Kibler and George I. Parrish, Jr.

Why is Devil’s Den Popular?

The game is popular and significant because it simulates a crucial moment in American history, the Battle of Gettysburg, and allows players to experience the strategic and tactical challenges faced by both Union and Confederate forces during this pivotal event. The game has received positive reviews for its refined gameplay and historical accuracy.

Game Components of Devil’s Den

The game box contains:
– 6 scenarios
– 4 12″ x 18″ glossy light cardstock/heavy paper map panels
– 280 counters

Game Setup of Devil’s Den

The game is played on a hexagonal grid map, with each hexagon representing approximately 50 yards. Players place their units on the map according to the historical situation or their chosen scenario, and the game proceeds through a series of turns, with each turn representing a specific historical time period.

Gameplay Mechanics of Devil’s Den

The game uses a combination of card-driven and area movement systems, with players taking turns to move their units and engage in combat. The game is designed for company/battalion level wargaming, allowing players to experience the challenges of commanding their forces in a historical context.

Game Objective of Devil’s Den

The game’s objective is to control the key Devil’s Den terrain feature, which was a strategic hill during the Battle of Gettysburg. Players can choose from six scenarios, each with its own unique objectives and challenges.

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