Desert Island (2015) Board Game
Desert Island is a card game designed by Jeff Siadek and published by Gorilla Games in in 2015. The game is designed for 4-6 players and has a runtime of approximately 60 minutes. It falls under the categories of Card Game and Negotiation, with gameplay mechanics that involve role-playing and variable player powers.
Game Components of Desert Island
How To Setup Desert Island
Setting up Desert Island involves each player choosing a player board and receiving a set of starting resources and action cards. The island tiles are arranged randomly to create the game environment. Each player also receives a fate card deck which will influence the events that occur during the game.
Gameplay Mechanics and Game Objective
– Action Point Allowance System: Players take actions within a limited number of points.
– Hand Management: Players manage their action cards and resource tokens.
– Variable Player Powers: Fate cards introduce variable events and targets that players must adapt to.
– Combat: Players may engage in combat with wild animals or other players.
Player Experience
Desert Island offers a flexible and dynamic gameplay experience, suitable for various player counts. The game is relatively quick, lasting about an hour. Players must balance resource management, action planning, and responding to the unpredictable events triggered by the fate cards.
Pros
Cons
Personal Thoughts on Desert Island
Desert Island is ideal for players who enjoy a mix of strategy and unpredictability. It’s a great choice for those who like euro games but also appreciate the occasional burst of ameritrash combat. The game’s flexibility in player count and relatively short playtime make it a versatile addition to any board game collection. However, players who prefer games with less randomness might find the fate card mechanic frustrating at times.
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