Cover of the game "Desert Falcons" featuring combat aircraft against a desert backdrop, with text indicating it is an air battles game over the Middle East by J.D. Webster, a Game Designers' Workshop product, and requiring Air Superiority to use this module.
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Descent: Journeys in the Dark (2005)

Descent: Journeys in the Dark

Descent: Journeys in the Dark is a high fantasy dungeon crawl board game published by Fantasy Flight Games in 2005. It was designed and produced by Kevin Wilson and is based on an improved version of the mechanics of FFG’s licensed Doom: The Boardgame. In Descent, players take on the roles of adventurers who delve into underground complexes in search of treasure. The game is a “dungeon crawl” in which up to four players choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons. Each quest features a different map, a configuration of tiles, and the placement of various traps, special events, and treasures gives Descent a great deal of flexibility in comparison to many other board games.

Why is Descent: Journeys in the Dark Popular?

Descent is significant because it was one of the first modern board games that tried to recreate the structure of a traditional role-playing game. It has been praised for its immersive story-driven campaign, countless hero and skill combinations, and fast and intuitive Gameplay Mechanics of Descent: Journeys in the Dark. The game has also been described as one of the best dungeon crawl classics out there.

Game Components of Descent: Journeys in the Dark

  • Player Count: 2-5 players
  • Components: Modular board pieces, hero and monster figures, item cards, skill cards, dice (various types with symbols), quest books, and Overlord cards
  • Setup Time: Less than 30 minutes
  • Playing Time: 2 to 4 hours
  • Expansions: Multiple expansions adding new quests, heroes, monsters, and game mechanics.

    How To Setup Descent: Journeys in the Dark

    Setting up *Descent* involves constructing the dungeon using modular board pieces, which are configured according to the specific quest being played. Players choose their heroes and the Overlord prepares their deck and resources. The game requires some time to set up, as the arrangement of tiles, traps, special events, and treasures needs to be carefully laid out.

    Gameplay Mechanics and Game Objective

    Key Mechanics

  • Modular Board: Each quest features a different map configuration using interlocking tiles.
  • Dice-Based Combat: Combat is resolved using a unique dice system where players build dice pools based on their character’s abilities and weapons.
  • Overlord System: One player acts as the Overlord, controlling monsters and using threat points to hinder the heroes.
  • Hero Progression: Heroes can find items and gain skills to enhance their abilities.

    Game Objective

  • Heroes: Complete quests, usually involving killing a boss monster, while collecting treasure and enhancing their abilities.
  • Overlord: Stop the heroes by exhausting their victory points, using monsters, traps, and special events to hinder their progress.

    Player Experience

    In *Descent*, players embark on a story-driven campaign, exploring dangerous caves, ancient ruins, and dark dungeons. The game offers a high level of flexibility and replayability due to its modular board and diverse character options. Heroes can choose from various archetypes (mage, warrior, scout, or healer) and classes, each with unique skills and abilities. The Overlord’s role adds a dynamic element, as they must strategically use their resources to thwart the heroes.

    Pros

  • High Replayability: Modular board and multiple character options ensure different experiences each game.
  • Deep Character Customization: Heroes can be tailored to fit various play styles through skill cards and item acquisition.
  • Engaging Storyline: The game features a narrative-driven campaign with interconnected quests.
  • Dynamic Overlord Role: The Overlord’s active participation adds a competitive and strategic layer to the game.

    Cons

  • Lengthy Gameplay: Games can take 2 to 4 hours to complete.
  • Complex Setup: Setting up the game requires some time and effort.
  • Steep Learning Curve: New players may find the rules and mechanics overwhelming at first.

    Personal Thoughts on Descent: Journeys in the Dark

    *Descent: Journeys in the Dark* is ideal for fans of dungeon crawls and high fantasy settings. It is best suited for groups who enjoy cooperative play with a competitive twist, as the Overlord’s role adds a unique dynamic. The game is perfect for those who appreciate complex game mechanics, deep character customization, and a rich narrative experience. However, it may not be the best fit for players seeking quick, casual games due to its lengthy gameplay and complex setup.

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