A "Descent: Journeys in the Dark" board game box displaying fantasy artwork with a dragon and heroes on a table.
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Demons: The Game of Evil Spirts (1979)

Brief History and Background Information

Demons is a board game published by Simulations Publications (SPI) in 1979, designed for 1-4 players. The game takes place in medieval Armenia in the year 1091 and revolves around magicians being pursued by mortal armies while searching for treasure. To aid in their defense and quest for treasure, players can conjure demons. The game was designed by Jim Dunnigan, with graphic design by Redmond A. Simonsen, and cover art by Howard Chaykin. The game gained popularity and appeared on SPI’s Top Ten Bestseller list at #4, staying on the list for four months.

Game Components of Demons: The Game of Evil Spirits

  • Game board
  • Player tokens
  • Demon cards
  • Treasure cards
  • Magical ritual components
  • Rulebook

    The game is stapled bound, weighing 0.50 lbs, and is available in a very good condition.

    How To Setup Demons: The Game of Evil Spirits

    To set up the game, players take on the roles of magicians in medieval Armenia. Each player chooses their token and places it on the starting location on the board. The demon cards, treasure cards, and magical ritual components are shuffled and distributed according to the rules outlined in the instruction manual. The “mortal powers” of Armenia are also set up, as they will automatically pursue the magicians during the game.

    Gameplay Mechanics and Game Objective

  • Number of Players: 1 to 4
  • Objective: Players aim to find treasure while defending against the “mortal powers” of Armenia by conjuring demons.
  • Gameplay Mechanics:
    – Demonic Conjuration: Players can summon demons to aid them.
    – Treasure Hunting: Players search for treasure in various locations.
    – Defense: Players use conjured demons to defend against pursuing “mortal powers”.

    Player Experience

    Playing **Demons: The Game of Evil Spirits** immerses players in a medieval world of magic and danger. The game combines strategic thinking with a touch of supernatural adventure, as players must balance the risks of summoning powerful demons with the need to evade their pursuers. The historical context, derived from manuscripts like the “Lemegeton,” adds a layer of depth and authenticity to the gameplay.

    Pros

  • Unique Theme: Combines demonic conjuration and treasure hunting in a medieval setting.
  • Strategic Depth: Requires players to manage risks and resources carefully.
  • Historical Inspiration: Draws from real historical manuscripts, adding an educational element.
  • Solo and Multiplayer: Supports play for one to four players.

    Cons

  • Complex Setup: The game requires a detailed setup process.
  • Niche Appeal: The theme may not appeal to all players.
  • Out of Print: The game is no longer in active production, making it harder to find.

    Personal Thoughts on Demons: The Game of Evil Spirits

    **Demons: The Game of Evil Spirits** is ideal for players who enjoy games with a strong thematic focus and historical background. It is particularly suited for those interested in fantasy, strategy, and the occult. While it may not be as widely available as modern games, its unique mechanics and immersive setting make it a gem for collectors and enthusiasts of vintage board games.

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