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Demonlord (1981)

Demonlord

Demonlord is a two-player board game designed by Arnold Hendrick, published in 1981 by Dwarfstar Games, a division of Heritage Models. The game is set in a fictional world of conquest, where one player plays as the Demon Empire and the other as the Alliance of Hosar. The Game Components of Demonlord include a 12″ x 14″ hex map, 154 counters, and a 24-page rulebook.

Game Components of Demonlord

  • Map: A 12″ x 14″ hex map printed on heavy cardstock.
  • Counters: 154 counters representing various units and entities.
  • Rulebook: A 24-page rulebook outlining the game mechanics.
  • Additional: Components include infantry, cavalry, winged troops, priests, magicians, and the Demonlord, along with neutral countries and their respective alliances.

    How To Setup Demonlord

    To set up Demonlord, players first lay out the hex map, which serves as the battlefield. Each player selects their side: one plays as the Demon Empire, and the other as the Alliance of Hosar. The counters are then placed according to the scenario rules. The game requires careful organization of units, leaders, and terrain to ensure a balanced start.

    Gameplay Mechanics and Game Objective

  • Unit Movement: Units move across the map, with travel speed varying by unit type and terrain.
  • Invocation: Players invoke spells and abilities to influence battles.
  • Battles: Combat occurs when units occupy the same hex, with outcomes determined by missile fire, melee value, and morale checks.
  • Sieges: Players can besiege or assault castles and walled cities.
  • Alliances: Neutral countries can be persuaded to aid either side.
  • Victory Conditions: Win by conquering the opponent’s capital city or accumulating victory points through controlling fortresses, holding enemy cities, and winning battles.

    Player Experience

    Demonlord offers a rich and strategic gameplay experience, blending elements of sorcery and conquest. Players must manage their armies, utilize magic, and navigate the intricacies of alliances and terrain. The game is known for its high replay value, thanks to its complex mechanics and the variety of scenarios available.

    Pros

  • High Replay Value: Multiple scenarios and variable unit abilities ensure no two games are the same.
  • Strategic Depth: Complex battle mechanics and the need to manage alliances add depth to the game.
  • Good Value: Originally priced at just $5, it was praised for its value and component quality.
  • Engaging Theme: The mix of fantasy and conquest themes makes the game appealing to fans of both genres.

    Cons

  • Complex Rules: The 24-page rulebook can be daunting for new players.
  • Limited Player Count: Designed for two players only, limiting its appeal for larger groups.
  • Out of Print: The game is no longer in production, making it difficult to find physical copies.

    Personal Thoughts on Demonlord

    Demonlord is ideal for players who enjoy strategic wargames with a fantasy twist. It’s perfect for those who appreciate complex gameplay mechanics and are willing to invest time in learning the rules. The game’s theme and depth make it a great choice for enthusiasts of fantasy and strategy, but it may not be the best fit for casual or newer board game players.

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