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Decision at Elst: An Advanced Squad Leader Starter Kit Historical Module (2014) Board Game

Decision at Elst is a historical module for the popular wargame Advanced Squad Leader (ASL). It focuses on the intense fighting that took place during Operation Market Garden in World War II. This specific module covers the battle for the Dutch town of Elst, where British forces faced off against German defenders in September 1944.

Game Components of Decision at Elst: An Advanced Squad Leader Starter Kit Historical Module

  • Map:** 22″ x 34″ historically-accurate map of the battlefield.
  • Counters:** Three countersheets with British and German infantry, tanks, guns, and game markers.
  • Scenarios:** Four historical scenarios and one Campaign Game.
  • Rule Booklets:** A 28-page ASL Starter Kit basic rules booklet and a 20-page DaE Campaign Game rules booklet.
  • Player Aids:** Two player aid cards.
  • Additional Rules:** Includes rules for the steeple, offboard artillery, polder terrain, and German SS units.

    How To Setup Decision at Elst: An Advanced Squad Leader Starter Kit Historical Module

    Setting up Decision at Elst involves placing the historically-accurate map on the playing surface, sorting and placing the counters according to the scenario or campaign game instructions, and distributing the player aid cards. Players must also familiarize themselves with the specific rules outlined in the Campaign Game rules booklet, which includes unique rules for the steeple, offboard artillery, and polder terrain.

    Gameplay Mechanics and Game Objective

  • Mechanics:** Hex-and-Counter system.
  • Category:** World War II wargame.
  • Objective:** Players take on the roles of British and German forces during Operation MARKET-GARDEN, aiming to secure key positions and complete scenario or campaign objectives. The British aim to advance through the Dutch town of Elst, while the Germans defend against the British advance.

    Player Experience

    Decision at Elst offers a complex and immersive gaming experience, particularly suited for those already familiar with the Advanced Squad Leader (ASL) system. The game requires a significant investment in learning the rules, as all scenarios include armored fighting vehicles (AFVs), necessitating knowledge of at least 30 pages of rules for the simplest scenario and up to 41 pages for the campaign game.

    Pros

  • Historical Accuracy:** The game is set in a historically accurate context, adding depth to the gameplay experience.
  • Self-Contained:** The module includes all necessary components and rules, making it a standalone product.
  • Campaign Game:** The inclusion of a campaign game provides extended play and a more comprehensive experience.
  • Educational Value:** It can serve as a stepping stone for learning full ASL campaign rules due to its streamlined SK rules.

    Cons

  • Complexity:** The game is not introductory; it requires a substantial amount of rule learning, which can be daunting for new players.
  • Limited Scenarios:** The module includes only four scenarios, which might be seen as limited content compared to other products.

    Personal Thoughts on Decision at Elst: An Advanced Squad Leader Starter Kit Historical Module

    Decision at Elst is ideal for experienced ASL players or those who are committed to diving deep into the ASL system. It serves well as a tool for introducing new players to the complexities of ASL, especially when guided by a veteran player. However, for those seeking a more introductory experience, the ASL Starter Kits 1-3 might be more suitable. This module is a great addition for completionists and those interested in the MARKET-GARDEN operation, offering a rich and detailed historical gaming experience.

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