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Deadwood (2011) Board Game

Deadwood is a board game set in the American West during the gold rush era. Players take on the roles of entrepreneurs looking to build the best town in Deadwood, South Dakota. The game was released in 2011 by Dust Games and designed by Loïc Lamy, featuring artwork by Miguel Coimbra, Nicolas Fructus, Édouard Guiton, and Goulven Quentel.

Game Components of Deadwood

  • Board featuring various buildings and spaces
  • Eight dice for shootout simulations and gold mine resolution
  • Cardboard tokens representing cowboys, buildings, money, ammo, and more
  • Wanted posters
  • Pony tokens
  • Railroad tiles

    How To Setup Deadwood

    At the start, each player receives one cowboy of each strength level (one, two, or three). Additional cowboys can be recruited during the game. Wanted posters, equal to five times the number of players, are placed in the Crime Pool. Five buildings are randomly placed on the board during setup, with the rest to be added as the game progresses.

    Gameplay Mechanics and Game Objective

  • Worker Placement:** Players place one cowboy on a building or return cowboys to their ranch.
  • Shootouts:** Occur when a building is occupied; the defender can choose to stand ground or flee.
  • Building Actions:** Each building provides unique benefits, such as the Newspaper allowing a player to give another player a wanted poster, or the Gold Mine requiring dice rolls to determine earnings.
  • End Game Conditions:** The game ends when the Train Station building is placed, no more wanted posters are in the Crime Pool, or a player has no living cowboys.
  • Objective:** The player with the most money, minus penalties for wanted posters, wins. Ties are resolved with a final shootout.

    Player Experience

    Players immerse themselves in a competitive and strategic environment where managing cowboys, buildings, and resources is crucial. The game’s theme is tightly integrated with its mechanics, making actions feel thematic and engaging. The random placement of buildings and the unpredictable end game conditions add significant replay value.

    Pros

  • Thematic Integration:** The game’s theme is well-aligned with its mechanics.
  • Replay Value:** Random building placement and multiple end game conditions ensure varied gameplay.
  • Strategic Depth:** Players must balance resource management, cowboy placement, and shootout strategies.
  • Quick Gameplay:** Games typically last between 30 to 60 minutes.

    Cons

  • Simple Artwork:** The board art is sparse, which might not appeal to all players.
  • Complexity:** While the basic mechanics are straightforward, the game has a lot of depth and can be overwhelming for new players.
  • Luck Factor:** Dice rolls in shootouts and gold mine resolutions introduce an element of luck.

    Personal Thoughts on Deadwood

    Deadwood is ideal for fans of worker placement games and those who enjoy a mix of strategy and luck. It’s particularly suited for players who appreciate a well-integrated theme and the unpredictability that comes with random elements. However, it may not be the best fit for players seeking highly complex artwork or those who prefer games with minimal luck involved. Overall, it’s a great addition to any board game collection for those who enjoy a quick, competitive, and thematic gaming experience.

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