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De Bellis Renationis (1997) Board Game

De Bellis Renationis, also known as DBR, is a historical miniature wargame that was first released in in 1997. It was designed by Philip C. Barker and Richard Bodley Scott, and is published by the Wargames Research Group. The game is set in the Renaissance period and focuses on battles that took place during that time. It is known for its detailed rules and historical accuracy, making it a popular choice among wargamers who enjoy strategic gameplay.

Game Components of De Bellis Renationis

  • Figures and Miniatures: Players use miniature figures, typically in 25mm or 6mm scales, representing various units such as pike stands, musketeers, cavalry, and artillery.
  • Army Lists: The game includes extensive army lists covering 46 different armies from the Renaissance period, divided into several books (Book I, Book II, Book III).
  • Measuring Sticks: Special measuring sticks are used for movement and distance calculations.
  • Rulebooks: The main rulebook, along with supplementary materials like “De Bellis Civile” and specific army lists.

    How To Setup De Bellis Renationis

    Setting up the game involves preparing the battlefield, deploying armies according to the chosen army lists, and organizing the miniatures into their respective stands. For example, a pike stand typically includes 4 figures, musketeers have 3, and cavalry generally have 3 figures per stand. Light horse and skirmishers usually have 1 figure per stand. Players can start with minimal figures and expand their collections as they become more familiar with the game.

    Gameplay Mechanics and Game Objective

  • Period and Scale: The game covers battles from 1494 to 1700 and can be played in different scales, including Normal and Condensed scales.
  • Movement and Combat: Movement rates and combat mechanics are designed to reflect historical accuracy, with considerations for the effectiveness of different unit types such as pikes, muskets, and cavalry.
  • Objective: The objective is to defeat the opposing army by destroying or routing their units, while managing resources and unit capabilities efficiently.
  • Complexity: The game allows for varying levels of complexity, making it suitable for both casual and advanced players.

    Player Experience

    Players of **De Bellis Renationis** often find the game engaging and historically rich, despite some complexities and quirks. The game’s flexibility allows players to focus on specific periods, such as the English Civil War, or explore broader Renaissance conflicts. The rules enable players to use a variety of figure scales and types, making it accessible to those with different collections and preferences.

    Pros

  • Historical Depth: Covers a wide range of Renaissance armies and conflicts.
  • Flexibility: Can be played with various figure scales and types.
  • Detailed Rules: Provides a high level of historical accuracy and complexity.
  • Community Support: Active community with discussions, army lists, and tactical advice.

    Cons

  • Complexity: Some players find the rules awkwardly written or too complex, especially for group games.
  • Balance Issues: Problems with the strength of certain units, such as pikes and pistols, can affect game balance.
  • Scale Issues: Condensed scale can lead to imbalance in certain unit types, such as lancers and pistols.

    Personal Thoughts on De Bellis Renationis

    **De Bellis Renationis** is ideal for historical wargaming enthusiasts who appreciate detailed rules and historical accuracy. It is particularly suited for those interested in the Renaissance period and willing to invest time in understanding the complex mechanics. While it may not be the best fit for casual or beginner wargamers due to its complexity, it offers a rich and rewarding experience for those who enjoy strategic depth and historical immersion.

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