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Darkover (1979) Board Game

Darkover is a board game based on the popular science fiction/fantasy book series of the same name by Marion Zimmer Bradley. Released in 1979, the game allows players to immerse themselves in the world of Darkover, a planet where psychic powers are common and political intrigue abounds.

Game Components of Darkover

  • 8-page rulebook
  • 10″ x 18″ board divided into regions with towers and castles
  • Four 3-piece matrix screens
  • Four sets of 15 clan tokens (numbered 1 to 10, with odd numbers duplicated)
  • 24 Power discs (eight each of three designs)
  • 36 Peril chips
  • One Monitor token
  • One Crown token

    How To Setup Darkover

    To set up the game, players start by writing a dare and placing it in a cup. Tokens are randomly placed on the board. One player is selected as the Monitor, and another holds the Crown. This unique setup sets the stage for an interactive and unpredictable game.

    Gameplay Mechanics and Game Objective

  • Objective: The goal is to take and maintain control of the central Elhalyn Tower with four clan tokens for an entire turn.
  • Power Collection: Each turn begins with players filling their Power disc allotment to three, then choosing between two peril chips or two clan tokens.
  • Region Conquest: Players use clan tokens and psychic powers to conquer regions and control towers.
  • Combat Resolution: Combat is resolved using “Rock paper scissors” or, if both players choose “Rock,” a chanting duel where the first player to show emotion or look away loses.
  • Monitor’s Role: The Monitor can punish players displaying negative emotions by removing one of their clan tokens, with the punished player becoming the new Monitor.

    Player Experience

    **Darkover** blends elements of strategy and party games, making it a unique and engaging experience. Players need to balance strategic moves with a level of self-control, as displaying negative emotions can result in penalties. The game is praised for its physical quality and is particularly enjoyable with four players.

    Pros

  • Unique Blend of Mechanics: Combines strategy and party game elements.
  • High Replayability: Random token placement and the dare system ensure different experiences each game.
  • Interactive: Encourages player interaction through chanting duels and emotional control.
  • Physical Quality: Impressive game components and board design.

    Cons

  • Complex Rules: The 8-page rulebook indicates a learning curve.
  • Emotional Penalties: Some players may find the emotional control aspect challenging or frustrating.
  • Limited Player Count: Best with four players, which may not suit all gaming groups.

    Personal Thoughts on Darkover

    **Darkover** is ideal for those who enjoy unusual games that require both strategic insight and a lack of inhibitions. Fans of Marion Zimmer Bradley’s novels will appreciate the thematic depth, while others will enjoy the game’s quirky mechanics and interactive elements. It’s a great addition to any game collection for those looking to mix up their gaming experiences.

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