Alt text: Promotional material for a game entitled "DARK BLADES," featuring illustrated medieval fantasy characters in battle, with warriors and creatures clashing amidst a smoky battlefield backdrop. The top-right text outlines features of the game such as full-color double-sided counters, two large playing maps, and includes the publisher's name: STANDARD GAMES & PUBLICATIONS LIMITED.
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Dark Blades (1986)

Dark Blades

“Dark Blades” is a medieval fantasy wargame published in 1986 by Standard Games and Publications, based on the Cry Havoc rules system. The game is set in the fictional world of Labrynthia and includes a detailed background and history of its people.

Why is Dark Blades Popular?

Dark Blades is a popular and significant game due to its unique blend of medieval fantasy and wargame elements. The game offers players a rich and immersive experience, with a detailed rulebook, multiple scenarios, and double-sided counters for various units. The game’s popularity has persisted over the years, with a strong and active community of players and supplementary materials available.

Game Components of Dark Blades

  • Two hex maps: a river beside a watermill and a natural amphitheatre called “The Arena”
  • A map of the island of Labyrinthia for campaign play
  • More than 200 counters representing characters like rebels, creatures, trolls, orks, and elves
  • 24 spell cards
  • A 40-page rulebook with 4 scenarios related to the story of Dark Blades
  • 2 quick reference sheets
  • A Beginner’s Guide to wargaming
  • A 10-sided die
  • A sheet with general introduction and background

    How To Setup Dark Blades

    Setting up Dark Blades involves preparing the game components according to the scenario chosen. Players start by laying out the hex maps and the island map of Labyrinthia. They then place the counters on the maps as indicated by the scenario rules. Each player selects their characters and assigns the relevant spell cards. The rulebook provides detailed instructions for each scenario, guiding players through the setup process.

    Gameplay Mechanics and Game Objective

  • Game Category: Fantasy wargame
  • Mechanics: Hex-and-counter system, spell casting, and combat
  • Objective: Players take on the roles of adventurers, aiming to complete scenarios and overcome challenges on the island of Labyrinthia.
  • Gameplay:
    – Players move their characters on the hex maps.
    – Use spell cards to influence battles and movements.
    – Engage in combat using the game’s combat mechanics.
    – Complete scenario objectives to win the game.

    Player Experience

    Dark Blades is designed as an introductory wargame, making it accessible to new players while still offering enough complexity for experienced gamers. The game’s fast and simple gameplay, combined with the flexibility to handle sophisticated maneuvers, makes it engaging. However, the strong narrative background, centered around the hero Dark Blades, can feel restrictive to some players.

    Pros

  • Beginner-friendly: Designed as an introductory wargame.
  • Simple yet flexible mechanics: Allows for basic and complex gameplay.
  • Immersive setting: The island of Labyrinthia provides a rich fantasy environment.
  • Detailed components: Includes maps, counters, and spell cards for a comprehensive experience.

    Cons

  • Attached to a specific story: The game’s background can feel limiting.
  • Dependent on other products: Some scenarios require other Cry Havoc games.

    Personal Thoughts on Dark Blades

    Dark Blades is ideal for those new to wargaming who are looking for a game that balances simplicity with depth. It’s perfect for fans of fantasy settings and those who enjoy tactical combat and strategic spell casting. However, players seeking a more universal or abstract wargaming experience might find the narrative focus a bit restrictive. Overall, it’s a great starting point for anyone looking to dive into the world of fantasy wargames.

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