Cutthroat Caverns: Anniversary Edition (2019) Board Game
Cutthroat Caverns: Anniversary Edition is a re-release of the original Cutthroat Caverns game, which was first published in in 2019. Designed by Curt Covert and published by Smirk & Dagger Games, this edition celebrates the 10th anniversary of the game’s release. The game is known for its competitive gameplay, where players must work together to survive the dangerous caverns, while also trying to sabotage each other to come out on top.
Game Components of Cutthroat Caverns: Anniversary Edition
How To Setup Cutthroat Caverns: Anniversary Edition
Setting up the game involves preparing the cavern deck, distributing character cards, and setting up the health trackers. The game is designed to scale play times, offering options for 30, 60, or 90-minute sessions. The setup ensures that all players are ready to face the challenges within the caverns, with each player having their own set of cards and abilities.
Gameplay Mechanics and Game Objective
Player Experience
Cutthroat Caverns: Anniversary Edition offers a unique blend of cooperation and competition. Players start by working together to survive the caverns, but as the game progresses, the need to sabotage others to get the final hit on monsters becomes crucial. This dynamic creates a hilarious and deadly environment, where players often find themselves cursing each other’s names as they try to outmaneuver one another. The game is praised for its ability to create memorable and entertaining sessions, even if players do not win.
Pros
Cons
Personal Thoughts on Cutthroat Caverns: Anniversary Edition
Cutthroat Caverns: Anniversary Edition is perfect for players who enjoy a mix of cooperative and competitive gameplay with a dash of humor and betrayal. It is ideal for groups that can handle the ‘take that’ mechanics and are looking for a game that offers high replayability and memorable experiences. However, it may not be the best fit for players who prefer purely cooperative games or those who are averse to direct player conflict.
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