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Curses! (2001) Board Game

Curses! is a party game that was released in 2001 by designer Brian Tinsman and published by Play All Day Games. The game falls under the categories of Action/Dexterity, Card Game, and Humor Party Game, making it an entertaining choice for game nights with friends and family. With a recommended age of 12 and up, Curses! encourages players to engage in acting, role-playing, and storytelling to create a fun and engaging gaming experience.

Game Components of Curses!

  • Challenge Cards:** These cards provide various tasks and challenges for players to complete, such as singing a holiday song, giving a compliment, or demonstrating how to take everyone’s order.
  • Curse Cards:** These cards impose humorous and often chaotic rules on players, like clucking like a chicken whenever they speak, speaking with hiccups, or making bunny ears with their hands when speaking.

    How To Setup Curses!

    To set up the game, players sit in a circle. The player whose birthday is closest to the day of the game goes first. Each player takes turns drawing a Challenge Card, which they must read aloud and complete the task. After completing the challenge, the player draws a Curse Card, reads it silently, and then gives it to another player, who must read it aloud and follow its instructions for the rest of the game.

    Gameplay Mechanics and Game Objective

  • Drawing Challenge Cards:** Players take turns drawing Challenge Cards and performing the tasks listed on them.
  • Assigning Curse Cards:** After completing a challenge, the player draws a Curse Card and gives it to another player, who must follow its instructions.
  • Enforcing Curses:** Players must remember and perform their assigned curses. If a player forgets to perform a curse and is caught, they turn the curse card over. Three turned-over curse cards result in the player’s elimination from the game.
  • Game Objective:** The last player remaining with curse cards wins the game.

    Player Experience

    Playing **Curses** is an highly interactive and humorous experience. The game involves a lot of laughter and chaos as players try to remember and perform multiple curses simultaneously. For example, a player might have to cluck like a chicken while speaking, copy the movements of the player next to them, and react as if scared and fainting whenever the bell is rung. The game can become increasingly chaotic and entertaining as more curses are added.

    Pros

  • Highly Interactive:** Encourages active participation and interaction among players.
  • Hilarious Moments:** Generates a lot of laughter and funny moments.
  • Easy to Learn:** Simple rules make it easy for new players to join in.
  • Award-Winning:** Selected by Mensa as one of the best games in 2002.

    Cons

  • Embarrassment Factor:** Not suitable for players who are easily embarrassed.
  • Repetitive Gameplay:** Can become repetitive and less engaging over time.
  • Requires Group Dynamics:** Best enjoyed with a group of friends who are willing to let loose and have fun.

    Personal Thoughts on Curses!

    **Curses** is ideal for groups of friends who enjoy silly, zany, and interactive games. It is perfect for parties or social gatherings where the goal is to have a lot of fun and laugh together. However, it may not be the best fit for more serious or shy individuals. As players get older, the game might lose some of its initial appeal, but it remains a great option for those looking to let loose and enjoy some light-hearted fun.

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