Cubist (2014) Board Game
Cubist is a board game released in 2014 that combines elements of dice rolling, hand management, pattern building, and pattern recognition. Designed by Franz Marc, Adam P. McIver, and Han Zou, Cubist challenges players to create abstract art pieces using colorful dice. With its unique theme and gameplay mechanics, Cubist has garnered attention from both casual and serious gamers alike.
Game Components of Cubist
How To Setup Cubist
To set up the game, each player starts with their own workshop board and 20 dice. The workshop board has two areas where players will construct their art projects using the dice. The red die serves a special purpose, but specific setup details are not provided in the sources.
Gameplay Mechanics and Game Objective
Player Experience
Cubist offers a unique blend of strategy and creativity, making it engaging for players who enjoy puzzle-solving and abstract thinking. The game requires careful planning and resource management, which can be both challenging and rewarding.
Pros
Cons
Personal Thoughts on Cubist
Cubist is ideal for players who enjoy abstract strategy games and are looking for a challenge that combines planning, creativity, and problem-solving. It is particularly suited for those who appreciate games with high replay value and are willing to invest time in learning the intricacies of the game. However, it may not be the best fit for casual gamers or those seeking a quick, straightforward gaming experience.
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