Crusaders: Thy Will Be Done (2018) Board Game
Crusaders: Thy Will Be Done is a medieval-themed board game designed by Seth Jaffee and published by Tasty Minstrel Games in in 2018. The game combines elements of grid movement, hexagon grid, mancala, and variable player powers to create a unique gaming experience set in the time of the Crusades.
Game Components of Crusaders: Thy Will Be Done
How To Setup Crusaders: Thy Will Be Done
To set up the game, players start by placing the main board in the middle of the playing area. Each player chooses a player board and places their knights on the starting locations. The action stones are set up on the mancala track, and the building and church tokens are placed within reach. The King Philip track is initialized, indicating the king’s current level of nervousness about the growing power of the crusading orders.
Gameplay Mechanics and Game Objective
Player Experience
Players take on the roles of grandmasters of militaristic orders in the Middle Ages, navigating the complexities of spreading influence while managing the king’s growing unease. The game offers a mix of strategic planning and adaptability due to the randomized mancala action selection. Players must balance short-term goals with long-term strategies to emerge victorious.
Pros
Cons
Personal Thoughts on Crusaders: Thy Will Be Done
**Crusaders: Thy Will Be Done** is ideal for experienced board game enthusiasts who enjoy complex, strategic games with multiple layers of mechanics. It is particularly suited for those who appreciate engine-building and area control, and are looking for a game that challenges them to balance short-term and long-term strategies. However, it may not be the best choice for new players or those seeking a light, casual gaming experience.
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