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Crusader: Battle for Tobruk, November 1941 (1976) Board Game

Crusader: Battle for Tobruk, November 1941 is a wargame set during World War II, specifically focusing on the North African Campaign. The game simulates the battle for Tobruk in November 1941 between the Axis forces led by Erwin Rommel and the Allied forces. Designed by Redmond A. Simonsen and published in 1976 by SPI (Simulations Publications, Inc.), Crusader provides a strategic and historical gaming experience for 2 players.

Game Components of Crusader: Battle for Tobruk, November 1941

  • Map:** 17 x 22” (43 x 56 cm) terrain map.
  • Counters:** 100 die-cut counters.
  • Rules:** One Standard Rules booklet for the series and one Exclusive Rules booklet for this title.

    How To Setup Crusader: Battle for Tobruk, November 1941

    The game setup involves placing the terrain map and deploying the counters according to the scenario being played. The game includes two scenarios, “Sidi Rezegh” and “The Dash to the Wire”, which can be linked together for a campaign game. Players need to follow the specific setup instructions for each scenario, ensuring that units are placed correctly and that the map reflects the historical terrain and conditions of the battle.

    Gameplay Mechanics and Game Objective

  • Gameplay System:** Uses an “I Go, You Go” alternating turn system, similar to SPI’s previous publication, *The Battle of Borodino*.
  • Mechanics:** Dice Rolling, Hex-and-Counter system.
  • Objective:**
  • Axis Player:** Receives victory points for eliminating Allied units and cutting supply lines.
  • Allied Player:** Receives victory points for eliminating Axis units and reaching Tobruk.

    Player Experience

    **Crusader: Battle for Tobruk, November 1941** is designed for two players and is characterized by its simplicity and fluid gameplay. The game emphasizes mobile warfare, with mechanized units providing opportunities for maneuvering. Players must manage their units carefully, ensuring they do not stack and must attack if they enter an enemy’s zone of control. The game typically lasts between 1-2 hours, making it a concise and engaging experience.

    Pros

  • Simple and Easy to Play:** With relatively few rules, the game is accessible to new wargamers.
  • Fluid Gameplay:** Emphasizes mobile warfare, making the game dynamic and engaging.
  • Historical Accuracy:** Simulates the true nature of battles in North Africa, including high losses and the importance of supply lines.

    Cons

  • Limited Complexity:** While easy to play, some might find the game too simplistic compared to more complex wargames.
  • Dependence on Scenarios:** The game’s replay value is tied to the two included scenarios, which may limit its long-term appeal for some players.

    Personal Thoughts on Crusader: Battle for Tobruk, November 1941

    This game is ideal for those interested in World War II history, particularly the North African campaign, and for wargamers looking for a straightforward yet engaging experience. It is a great introduction to hex-and-counter wargames and offers a unique perspective on the mobile warfare characteristic of the desert battles. For experienced wargamers, it provides a quick and thrilling game that can be completed in a short session.

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