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Crossing Oceans (2022) Board Game

Crossing Oceans is a board game released in 2022, designed by DavidSchneiderArt and Dominik Mayer. The game falls under the categories of Economic, Nautical, and Transportation, and is published by PD-Verlag. With a playtime of 60-90 minutes and suitable for 2-4 players aged 14 and above, Crossing Oceans offers a strategic and engaging gameplay experience.

Game Components of Crossing Oceans

  • Game Board: Double-sided
  • Banknotes: 80
  • Rulebook: 1
  • Almanac: 1
  • Play Aids: 4
  • Wooden Pieces:
  • Captains: 40
  • Trade Posts: 28
  • Coal Cubes: 40
  • Cardboard Pieces:
  • Ships: 50
  • Headquarters: 5
  • Player Boards: 4
  • Markers: 80
  • Flags: 54
  • Contracts: 22
  • Red Lanterns: 7.

    How To Setup Crossing Oceans

    To set up the game, players begin by placing the double-sided game board, which features a large historical map of the world. Each player selects a player board and places their headquarters on the board. The game includes various components such as ships, trade posts, coal cubes, and markers, which are distributed according to the setup rules outlined in the rulebook. Players also receive initial banknotes and captains. The almanac and play aids are made available for reference during the game. The setup ensures each player has the necessary tools to start building their maritime empire.

    Gameplay Mechanics and Game Objective

  • Action Retrieval**
  • Network and Route Building**
  • Ownership**
  • Pick-up and Deliver**
  • Rondel**
  • Objective: Players aim to build a thriving fleet, acquire modern steamships, take over precious ports, and establish an extensive network of trading posts and coal piers. The ultimate goal is to win the prestigious Blue Riband of the North Atlantic by carrying out lucrative transports and dominating the major shipping routes.

    Player Experience

    **Crossing Oceans** offers a rich and immersive experience for players who enjoy economic strategy and maritime themes. The game requires strategic thinking and planning, as players need to manage resources, expand their fleet, and outmaneuver their rivals. The historical setting adds a layer of authenticity, making the game appealing to those interested in the 19th-century maritime era. With a playtime of 45-90 minutes, it is suitable for players looking for a substantial yet engaging game session.

    Pros

  • Historical Setting: The game is set on a large historical map of the world, providing a unique and educational experience.
  • Deep Strategy: Players must engage in complex strategic planning, making it appealing to fans of economic and network-building games.
  • High Replayability: The combination of diverse mechanics and the need to adapt to different strategies ensures multiple playthroughs offer varied experiences.
  • Thematic Immersion: The game’s theme and components create a strong sense of immersion in the 19th-century maritime world.

    Cons

  • Complex Rules: The game has a steep learning curve due to its intricate mechanics and extensive rulebook.
  • Long Setup: Setting up the game can be time-consuming due to the numerous components and detailed setup requirements.
  • Limited Player Count: The game is designed for 2-4 players, which might limit its appeal for larger groups.

    Personal Thoughts on Crossing Oceans

    **Crossing Oceans** is ideal for players who enjoy economic strategy, network building, and historical themes. It is particularly suited for those who appreciate complex gameplay and are willing to invest time in learning the rules. The game’s depth and replayability make it a great addition to any board game collection, especially for fans of games like **Transatlantic**. However, it may not be the best choice for casual gamers or those looking for a quick, simple game experience.

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