Cover of the "Cross of Iron" squad leader board game, featuring a stylized illustration of a soldier with raised fist in front of a tank and infantry, with the Iron Cross medal and a red and black stripe design on the lower part of the cover.

Cross of Iron

Cross of Iron

“Cross of Iron” is a tactical board wargame published in 1979 by Avalon Hill as an expansion to their popular 1977 wargame “Squad Leader”. The game was designed to simulate small group tactical combat during World War II on the Eastern Front. It builds upon the rules for Squad Leader, including expanded German and Soviet orders of battle, a variety of vehicles and ordnance types, and expanded armor and artillery systems. The game was created by John Hill and Don Greenwood, with cover art by Rodger B. MacGowan.

Why is Cross of Iron Popular?

“Cross of Iron” is significant because it expanded upon the basic game system of Squad Leader, adding new rules, weapons types, and terrain. It focused on the Eastern Front theater of World War II and provided a more detailed and realistic portrayal of combat during this period. The game has been praised for its impact on the war-gaming community and its attention to historical accuracy.

Game Components of Cross of Iron

BoardCountersChitsScenariosRules

Game Setup of Cross of Iron

Prepare the board and place terrain features as indicated on the scenario card.Determine which side (German or Soviet) has the initiative and place their forces on the board accordingly.Place the scenario-specific reinforcement markers on the board.Determine the starting player and begin the game.

Gameplay Mechanics of Cross of Iron

“Cross of Iron” is a two-player wargame that involves placing units on the board, moving them, and engaging in combat. The game includes rules for armor, artillery, and infantry combat, as well as special rules for specific vehicles and weapons. Players take turns moving their units and attacking enemy positions.

Game Objective of Cross of Iron

The objective of “Cross of Iron” is to control the most territory on the board and eliminate the enemy’s forces. The game is won by the player who achieves this goal or by meeting specific scenario objectives.

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