Crisis: 2000 (1994) Board Game
Crisis: 2000 is a board game that was released in 1994 and designed by Jon Compton. It falls under the category of Civil War, Modern Warfare, and Wargame. The game is designed for 2 players and has a runtime of approximately 60 minutes. The game focuses on area movement and strategic decision-making in a war-torn setting.
Game Components of Crisis: 2000
How To Setup Crisis: 2000
To set up the game, players start by determining the initial government and rebel forces through a roll on a table. This randomization ensures each game is different. Players then place their units on the board according to the setup rules outlined in the rule book.
Gameplay Mechanics and Game Objective
Player Experience
Playing Crisis: 2000 can be a mixed bag. The game concept is intriguing, with a unique blend of data and armed conflicts. However, the combat results tables, particularly for armed conflicts, are highly random and can lead to frustrating outcomes, regardless of strategy. This randomness makes the game unpredictable but also sometimes unfair.
Pros
Cons
Personal Thoughts on Crisis: 2000
Crisis: 2000 is for gamers who appreciate complex, thematic games but can tolerate high levels of randomness. While the game has potential, it falls short due to poor balance and lack of playtesting. It might appeal to those interested in area control and strategic conflicts, but it is not recommended for players seeking a well-balanced gaming experience. With some revisions and additional playtesting, Crisis: 2000 could have been a standout game in its genre.
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