Crave (2019) Board Game
Crave is a card game released in 2019 that is designed for 2-6 players. It falls under the fantasy and fighting category and includes elements of deck, bag, and pool building, hand management, open drafting, take that, team-based gameplay, and variable player powers. The game is designed by Randis Albion, Aaron Griffin, Artur Jag, and Daria Rashevskaya, with artwork done by Black Forest Studio.
Game Components of Crave
How To Setup Crave
To setup **Crave**, each player starts with an asynchronous starting deck, meaning the Vampire and Vampire Hunter decks have some identical but also some unique cards. The main market and the player-specific market decks are shuffled and laid out. Players begin with a set amount of health, and the objective is clear: reduce the opponent’s health to zero.
Gameplay Mechanics and Game Objective
Player Experience
**Crave** offers a dynamic and engaging experience, particularly for fans of adversarial deck-building games. The game’s artwork on the tarot-sized cards is a highlight, though the card quality has been noted as merely okay. Players appreciate the expansive market options and the strategic depth provided by the unique card abilities and items.
Pros
Cons
Personal Thoughts on Crave
**Crave** is ideal for those who enjoy adversarial deck-building games, particularly fans of **Star Realms** or **Ascension**. It offers a unique blend of strategic depth and engaging gameplay, making it a great addition to any deck-building enthusiast’s collection. However, it may not be the best fit for players seeking a game with high-quality card materials or a simple, introductory deck-builder.
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