Council of 4 (2015) Board Game
Council of 4 is a board game designed by Simone Luciani and Daniele Tascini and was released in 2015 by CMON Global Limited. The game is set in a Renaissance-themed world where players take on the roles of influential merchants trying to gain influence and power by connecting cities and fulfilling objectives.
Game Components of Council of 4
How To Setup Council of 4
To set up the game, place the game board in the middle of the playing area. Shuffle and deal a starting hand of politics cards to each player. Each region of the board needs to be populated with councilor tokens. Business permit tiles are placed face down in their respective regions. Players choose their starting merchant tokens and place them on designated starting spaces on the board.
Gameplay Mechanics and Game Objective
Player Experience
The game is designed to be accessible and medium-weight, making it a good step up for players familiar with games like Ticket to Ride or Catan. Games typically last under an hour, and the rules are easy to explain. However, the game has minimal luck, which can make it less appealing for those seeking more randomness. The experience varies with the number of players; the game is more strategic with two players but becomes more chaotic with three or four players.
Pros
Cons
Personal Thoughts on Council of 4
**Council of 4** is ideal for players who enjoy strategic games without the complexity of heavy Euros. It’s a great choice for those looking to transition from lighter games to more medium-weight experiences. While it may not be the best fit for families or those seeking high-luck games, it offers a fun and engaging experience, especially for two players. The unique blend of route building and set collection, along with the thematic twist of manipulating a medieval council, adds a layer of strategy that will appeal to fans of tactical gameplay.
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