Copycat (2012) Board Game
Copycat is a board game that was released in in 2012. Designed by Friedemann Friese and published by 2F-Spiele, this game has garnered attention for its unique gameplay mechanics and engaging player experience. With a focus on card game and political elements, Copycat offers a different kind of gaming experience for players.
Game Components of Copycat
How To Setup Copycat
To set up Copycat, each player starts with a deck of 10 cards, consisting of 7 money cards and 3 victory point cards. Each player also receives a set of worker pieces. The game board is laid out with various action spaces, and the card row is populated with cards from the deck. The game timers and victory point milestones are also set in place.
Gameplay Mechanics and Game Objective
Player Experience
Copycat offers a dynamic and strategic experience, where players must balance their deck building with effective worker placement. The game rewards well-thought-out strategies and adaptability, as players need to adjust to the changing availability of cards and action spaces. The integration of mechanics from games like Dominion, Through the Ages, and Agricola adds depth and complexity.
Pros
Cons
Personal Thoughts on Copycat
Copycat is an intriguing game for entrenched board game fans who appreciate the craft and theory behind game design. It is particularly suited for those who enjoy the mechanics of deck building and worker placement. However, it may not be the best choice for players who value a strong theme or are looking for a game with high replayability. Despite this, Copycat’s unique mashup of mechanics and its streamlined gameplay make it a compelling addition to any serious board game collection.
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