Conquest of Paradise (2007) Board Game
Conquest of Paradise is a board game released in 2007 that focuses on exploration and civilization building. Designed by Herb Kane, Rodger B. MacGowan, Leland Myrick, and Mark Simonitch, this game is set in the Age of Exploration, where players take on the role of different civilizations navigating the seas to discover new lands and establish colonies.
Game Components of Conquest of Paradise
How To Setup Conquest of Paradise
Setting up Conquest of Paradise involves each player selecting a Home Island Group and placing their starting pieces. Players distribute their Warrior Bands, War Canoes, and Transport Canoes according to the game rules. Island Group tiles are placed on the board, and each player starts with a set of Rumor cards and cultural innovation cards. The game requires a strategic initial placement to ensure a strong start in the Polynesian maritime empire-building journey.
Gameplay Mechanics and Game Objective
Player Experience
Conquest of Paradise offers a dynamic and strategic player experience, blending elements of exploration, resource management, and conflict. Players must balance the expansion of their empire with the need to defend their existing territories. The game requires a mix of short-term tactical decisions and long-term strategic planning, making it engaging and challenging.
Pros
Cons
Personal Thoughts on Conquest of Paradise
Conquest of Paradise is ideal for players who enjoy 4x-style games (explore, expand, exploit, and exterminate) and are fascinated by historical simulations. It is particularly suited for those who appreciate games like New World, Civilization, and Conquistador. The game’s blend of strategy, resource management, and cultural innovations makes it a compelling choice for experienced board game enthusiasts looking to delve into the world of Polynesian empire building. However, due to its complexity, it may not be the best fit for casual or new board game players.
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