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Conquest & Consequence (2021) Board Game

Conquest & Consequence is a board game that was released in 2021 and designed by Charles Kibler. It falls under the categories of Economic, Political, Wargame, and World War II. The game focuses on alliances, area majority/influence, campaign/battle card driven mechanics, movement points, and tech trees/tech tracks.

Game Components of Conquest & Consequence

  • Mounted mapboard** (22”x 34”)
  • 229 16mm wooden blocks**
  • 2 label sheets** (sticky labels)
  • 2 5/8” counter sheets**
  • 55 Action cards**
  • 55 Investment cards**
  • 24-page Rulebook**
  • 24-page Playbook**
  • 3 Player Aid cards** (2-sided cardstock)
  • 1 pad of Game Record sheets**
  • 4 6-sided dice**.

    How To Setup Conquest & Consequence

    Setting up the game involves distributing the components among the players, each representing a different faction: **Japan**, the **Western Allies (Capitalists)**, and the **Eastern Allies (Communists)**. The game starts in 1936, with Japan having the early initiative due to its well-prepared military. The Soviet Union and Red Chinese are also positioned according to their historical contexts. The setup includes placing blocks, counters, and cards according to the initial conditions outlined in the rulebook.

    Gameplay Mechanics and Game Objective

  • Negotiation, Diplomacy, and Subterfuge: Players engage in strategic interactions, forming alliances and making deals.
  • Action and Investment Cards: These cards drive the game’s progression, allowing players to take various actions and invest in different capabilities.
  • Naval and Land War: The game combines the Pacific naval war and the land war in Asia, including the Chinese Civil War.
  • Resource Management: Players must manage resources carefully, as they affect production potential and military strength.
  • Victory Conditions: Each faction has different victory conditions, making the game highly dynamic and challenging.

    Player Experience

    Playing **Conquest & Consequence** is a deep and immersive experience. The game offers a **sandbox-like environment** where each playthrough can be significantly different. Players must be aware of the other factions’ actions and victory conditions to react effectively. The initial games can be lengthy, often taking up to 4-6 hours, but the complexity of the game is balanced by an easy-to-grasp game flow, despite the need for frequent rule checks in the first few games.

    Pros

  • Balanced 3-Player Game: Rarely do games offer such balanced and engaging gameplay for three players.
  • Detailed Historical Narrative: The game places significant emphasis on the often-forgotten Chinese theater of war.
  • Beautiful Components: The use of wooden blocks and well-designed cards enhances the game’s aesthetic.
  • High Replayability: Each game unfolds differently, offering numerous strategic possibilities.

    Cons

  • Complexity: While the game flow is easy to grasp, the rulebook can be complex, and new players may find it challenging.
  • Lengthy Playtime: Games can take 4-6 hours, which may deter some players.
  • Balance Issues: Some players suggest it is historically accurate but challenging to win as Japan, which could be seen as a con for some players.

    Personal Thoughts on Conquest & Consequence

    **Conquest & Consequence** is ideal for fans of **Triumph and Tragedy** and other sandbox games like **Cataclysm**. It is not the best starting point for new wargamers but is highly recommended for those with experience in strategic board games. The game shines with a dedicated group, as understanding the mechanics and strategies takes a few playthroughs. If you enjoy deep, strategic gameplay with a strong historical context, **Conquest & Consequence** is a must-try.

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