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Connect the Thoughts (2013) Board Game

Connect the Thoughts is a children’s board game designed by Haim Shafir and published by AMIGO in in 2013. The game is designed for 2-4 players, with a runtime of about 15 minutes. It falls under the category of a real-time game with a focus on pattern building. The game is aimed at children aged 5 and above, making it a fun and engaging option for families looking for a quick and entertaining game to play together.

Game Components of Connect the Thoughts

  • 80 cards: These cards are the core of the game, each with unique information or questions.
  • Bell: Used to signal important events during the game.

    How To Setup Connect the Thoughts

    To set up the game, players scatter the 80 cards face down on the table and place the bell within reach of all players. This simple setup ensures that everyone has equal access to the cards and the bell.

    Gameplay Mechanics and Game Objective

  • Matching Game: The game starts as a matching game where players collect cards.
  • Thinking Game: As players progress, it transforms into a thinking game where connections between cards must be made.
  • Objective: The goal is to connect the thoughts or ideas presented on the cards, requiring players to think critically and make logical links.

    Player Experience

    Playing **Connect the Thoughts** is an engaging and mentally stimulating experience. Players start by placing one card face up, then try to find other cards that have a logical connection to it. The game demands attention to detail and the ability to make quick, accurate connections. As the game progresses, it becomes increasingly challenging, making it a great tool for improving cognitive skills.

    Pros

  • Improves Cognitive Skills: Enhances memory, critical thinking, and logical reasoning.
  • Engaging: The game is fun and challenging, keeping players engaged.
  • Simple Setup: Easy to set up and start playing.
  • Family-Friendly: Suitable for players of various ages and skill levels.

    Cons

  • Limited Replayability: Once players have made all possible connections, the game may lose some of its appeal.
  • Dependent on Card Quality: The quality and diversity of the cards can affect the game’s enjoyment and challenge level.

    Personal Thoughts on Connect the Thoughts

    **Connect the Thoughts** is ideal for families, educational settings, and anyone looking to improve their cognitive abilities in a fun and interactive way. It’s a great game for those who enjoy puzzles and brain teasers, as it provides a unique blend of memory matching and critical thinking. While it may not offer endless replayability, it is a valuable addition to any game collection for its educational and entertaining value.

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