Confucius (2008) Board Game
Confucius is a board game that was released in 2008 and designed by Tony Boydell and Charlie Paull. It is a political game that requires players to use action points and area majority/influence to achieve their objectives. The game is set in ancient China and is inspired by the teachings of the famous philosopher Confucius.
Game Components of Confucius
How To Setup Confucius
To set up the game, each player selects a family board and places it within reach. The main game board is laid out, showing the various sectors of influence in imperial China. Each player starts with a set of influence tokens, character cards, and initial military and naval units. The event deck is shuffled and placed within reach of all players. Players also receive starting government officials to help them in their endeavors.
Gameplay Mechanics and Game Objective
Player Experience
Playing Confucius involves a blend of strategic planning and tactical execution. Players must balance their resources carefully, using character abilities and event cards to outmaneuver their opponents. The game requires a subtle application of power, as direct confrontation is not always the best approach. Players need to think ahead, anticipating the moves of their opponents and adjusting their strategies accordingly.
Pros
Cons
Personal Thoughts on Confucius
Confucius is ideal for players who enjoy strategic games with a strong thematic element. It is particularly suited for those interested in historical settings and who appreciate the nuances of area control and resource management. However, it may not be the best fit for casual gamers or those who prefer quick, straightforward games. For experienced players looking to delve into a game that requires thoughtful planning and execution, Confucius offers a rewarding and challenging experience.
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