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Compatibility (1996) Board Game

Compatibility is a fun party game that was released in 1996 by designer Craig Browne and published by Asmodee. It is a word-based game that involves players trying to match answers with their teammates based on a given topic. The game has been praised for its ability to bring people together and create memorable moments during gameplay.

Game Components of Compatibility

  • Gameboard: A board with various spaces, including topic spaces and score tracks.
  • Cards: A deck of cards with different images and topics (e.g., Disease, Pills, Pimple, Problem, or Marriage).
  • Double Up Cards: Special cards that can double the points for exact matches.
  • Player Pieces: Six halves of a person made of plastic, which are snapped together to indicate teams.
  • Topic Cards: Cards that are placed on the corresponding spaces on the board.

    How To Setup Compatibility

    To set up the game, players choose their partners and select their playing pieces. Each team picks a deck of cards corresponding to their color and moves their pawns to the start space. Topic cards are placed on the board, and if using double up cards, each team receives three of them.

    Gameplay Mechanics and Game Objective

    Mechanics

  • Card Selection: Players choose cards they think best represent the current topic.
  • Scoring: Teams earn points for matching cards (three points for exact matches, two points for non-exact but similar choices).
  • Double Up Cards: These cards can be played before revealing the chosen cards to double the points for exact matches.
  • Movement: Teams move their pawns on the board based on the points scored.

    Game Objective

  • The objective is to be the first team to reach the finish line on the board. If both teams reach the finish line in the same round, a playoff round is played to determine the winner.

    Player Experience

    Compatibility is a fun, interactive game that thrives in a party setting. It requires players to understand each other’s thought processes and preferences, making it a great icebreaker or social activity. The game is similar to other popular party games like Apples to Apples and Dixit but has its own unique twist.

    Pros

  • Social Interaction: Encourages communication and understanding among players.
  • Variety in Cards: The deck includes a variety of images and topics, though reuse can occur.
  • Creative Player Pieces: The snap-together player pieces are a creative touch.
  • Easy to Learn: Simple rules make it accessible to a wide range of players.

    Cons

  • Card Reuse: With only 54 choices, some cards may be reused multiple times.
  • Luck Factor: The board design introduces unnecessary luck, as landing on high-value spaces can be advantageous.
  • Bland Gameboard: The gameboard is functional but lacks visual appeal.

    Personal Thoughts on Compatibility

    Compatibility is ideal for those who enjoy party games that focus on social interaction and understanding. If you’ve enjoyed games like Apples to Apples, Dixit, or Faces, you’ll likely find Compatibility quite engaging. However, if you’re looking for something entirely unique or have limited space for more party games, it might not be the best addition to your collection. It’s a great choice for those wanting to enhance their social gaming experience with a fun, light-hearted game.

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