Commands & Colors: Medieval (2019) Board Game
Brief History and Background Information for Commands & Colors: Medieval
Commands & Colors: Medieval is a board game that was released in 2019, designed by Rodger B. MacGowan and Chechu Nieto. It is part of the Commands & Colors series, which is known for its historical wargames that are played on a hexagon grid. This particular edition focuses on medieval warfare, allowing players to recreate battles from this time period using command cards and dice rolling mechanics.
Game Components of Commands & Colors: Medieval
- Hexagon grid game board
- Command cards
- Dice
- Unit miniatures
- Terrain tiles
- Scenario cards
- Rulebook
How To Setup Commands & Colors: Medieval
- Place the game board in the center of the table.
- Shuffle the terrain tiles and place them on the designated spaces on the board.
- Each player chooses a side and sets up their units according to the scenario card.
- Shuffle the command cards and deal a hand to each player.
- Begin the game by following the scenario objectives and using command cards to maneuver your units.
Gameplay Mechanics and Game Objective
The gameplay of Commands & Colors: Medieval revolves around using command cards to move and attack with your units on the board. Players must strategically position their forces, utilize terrain bonuses, and make tactical decisions to outmaneuver their opponent. The game objective varies depending on the scenario card being played, but typically involves eliminating enemy units or capturing key objectives.
Player Experience
Pros:
- Easy to learn rules and quick gameplay
- Strategic depth and replayability with different scenarios
- Miniatures add a visual appeal to the game
- Historical accuracy in terms of unit abilities and tactics
Cons:
- Some scenarios may feel unbalanced
- Dice rolling can introduce luck into gameplay
- Limited player interaction beyond combat
Personal Thoughts on Commands & Colors: Medieval
Commands & Colors: Medieval is a well-crafted wargame that offers a mix of historical accuracy and strategic gameplay. The components are of high quality, and the artwork adds to the immersive experience. The game is priced reasonably for the content it provides, and both new and used copies are readily available. For fans of medieval warfare and tactical combat games, Commands & Colors: Medieval is definitely worth your time. However, players who prefer heavy player interaction or dislike luck-based mechanics may want to skip this game. Overall, I would recommend this game to those who enjoy historical wargames and are looking for a challenging yet accessible gaming experience.
Game Components of Commands & Colors: Medieval
How To Setup Commands & Colors: Medieval
Setup involves placing blocks on the battlefield according to the specific scenario, ensuring that each side’s forces are correctly deployed. The battlefield maps are designed to highlight key terrain features, and the command cards are shuffled and dealt to each player. The game scale can vary, but setup is generally quick due to the block-based system.
Gameplay Mechanics and Game Objective
Player Experience
**Commands & Colors: Medieval** is designed for 2 players, with potential expansions allowing for 4-8 players in the future. Games can vary in length from 30 minutes for confrontational scenarios to 1.5 hours for larger engagements, with an average playtime of about 1 hour per scenario. The game has a medium complexity level, making it accessible to wargamers who prefer lighter, shorter games.
Pros
Cons
Personal Thoughts on Commands & Colors: Medieval
This game is ideal for fans of the **Commands & Colors** series, particularly those who enjoyed **Ancients**. It is also suited for wargamers who prefer games that are lighter and shorter, allowing for multiple scenarios to be played in one evening. The transformation from infantry to cavalry dominance adds a fresh layer to the gameplay, making it an exciting addition to the series. However, the full potential of the game may be realized with the release of future expansions.
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