| | | | | | | |

Command of Nature (2024) Board Game

Command of Nature is a board game designed by Ramy Badie and published by TeeTurtle and Unstable Games. It was released in 2024 and is designed for 2-4 players, with a recommended age of 10 and up. The game falls under the categories of Animals, Card Game, Children’s Game, and Fantasy, and includes gameplay mechanics such as Action Points, Command Cards, Deck Building, and Hand Management.

Game Components of Command of Nature

  • Player Sages and Sage packs: Each player starts with a unique Sage and corresponding Sage pack, representing their faction.
  • Elemental and Command decks: Shared decks for elementals and commands available to all players.
  • Formation cards: Used to create a pyramid formation (1 card in row I, 2 in row II, 3 in row III).
  • Faction action cards: Unique to each faction, unlocking special abilities as players level up.
  • Game boards and trackers: Sage boards, formation boards, draw piles, discard piles, and banks.

    How To Setup Command of Nature

    To set up the game, each player chooses a Sage and their corresponding Sage pack. Players create a formation by placing cards in a pyramid structure. The shared elemental and command decks are placed within reach of all players, with three cards from each deck visible at all times. The game requires a large table due to the numerous components involved.

    Gameplay Mechanics and Game Objective

  • Deck-building: Players add cards to their starter deck from the shared elemental and command decks.
  • Formation battles: Players take turns trying to defeat the opponent’s Sage by dismantling their formation.
  • Leveling up: Defeating elementals in an opponent’s formation earns levels, unlocking faction actions.
  • Game objective: The last Sage standing, or the one whose Sage has not been defeated, wins the game.
  • Multiplayer modes: Can be played 1v1 or 2v2.

    Player Experience

    The game offers a complex yet engaging experience, especially after the initial learning curve. The first game can take around 1 hour and 30 minutes to understand all the rules, but subsequent games typically last about 45 minutes. Players can strategize based on the visible cards in the shared decks, adding a layer of depth to the game. Different factions have unique strategies, such as the Leaf faction focusing on thinning the deck and spamming strong attacks, or the Pebble faction emphasizing shielding.

    Pros

  • Deep strategy: The game offers complex and nuanced gameplay with various faction strategies.
  • Dynamic deck-building: Players can adapt their decks based on the visible cards in the shared decks.
  • Replayability: Multiple factions and game modes ensure high replayability.
  • Engaging multiplayer: Supports both 1v1 and 2v2 modes for varied gameplay experiences.

    Cons

  • Steep learning curve: The initial game can be lengthy due to the numerous rules.
  • Large setup space required: The game needs a substantial amount of table space for all the components.
  • Exclusive content issues: Kickstarter-exclusive cards can be difficult to obtain without third-party purchases.

    Personal Thoughts on Command of Nature

    Command of Nature is ideal for players who enjoy strategic deck-building games and are willing to invest time into learning the rules. It is a great fit for fans of complex tabletop games and those who appreciate the depth of different factions and strategies. While it may not be the best choice for casual gamers due to its complexity, it offers a rich and engaging experience for those who delve into it.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more

  • Leave a Reply

    Your email address will not be published. Required fields are marked *