Command Decision: Test of Battle (2006) Board Game
Command Decision: Test of Battle is a board game released in 2006 by Test of Battle Games. It is a miniature wargame set during World War II, where players take on the roles of commanders making strategic decisions on the battlefield.
Game Components of Command Decision: Test of Battle
How To Setup Command Decision: Test of Battle
Setting up the game involves preparing the battlefield, deploying miniatures according to the chosen scenario, and initializing the command and morale states of the units. Players must read through the scenario brief to understand the objectives, starting positions, and any special rules. The game board or tabletop is set up to reflect the terrain and battlefield conditions outlined in the scenario.
Gameplay Mechanics and Game Objective
Player Experience
Players of Command Decision: Test of Battle engage in a fast-paced, yet historically grounded, World War II tactical game. The rules are designed to streamline gameplay, reducing table clutter and focusing on strategic decision-making. The game appeals to those who enjoy combined arms tactics and the complexities of command and control systems.
Pros
Cons
Personal Thoughts on Command Decision: Test of Battle
Command Decision: Test of Battle is ideal for experienced miniatures wargamers looking for a fast and historically rich World War II game. It is particularly suited for those who appreciate the nuances of command and control systems and the complexities of combined arms warfare. New players may find the rules challenging, but the game’s clarity and historical depth make it a rewarding experience for those willing to invest the time to learn it.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.