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Combined Arms: Command Decision Series Game (1988) Board Game

Combined Arms: Command Decision Series Game is a wargame released in 1988 by Game Designers’ Workshop (GDW Games). It is designed for 2 players and falls under the category of modern warfare. The game focuses on strategic military decision-making and uses miniatures and dice rolling mechanics to simulate combat scenarios. With a runtime of 240 minutes and recommended for ages 12 and up, this game offers players a deep dive into tactical warfare.

Game Components of Combined Arms: Command Decision Series Game

  • Rulebook: A 151-page paperback containing the game rules and scenarios.
  • Maps and Scenarios: Included for historical battles in Korea, Vietnam, the Middle East, and speculative future conflicts.
  • Miniatures: Players need their own miniature figures, as the game does not include them.
  • Dice and Counters: Standard wargaming dice and counters are required for gameplay, though not provided with the rulebook.

    How To Setup Combined Arms: Command Decision Series Game

    To set up the game, players first select a scenario or create their own. They then prepare the battlefield with maps and terrain features. Each player must assemble and deploy their miniature forces according to the scenario’s specifications. The rulebook provides detailed instructions on force composition, deployment, and initial game state.

    Gameplay Mechanics and Game Objective

  • Turn-based Strategy: Players take turns making commands and resolving actions.
  • Combat Resolution: Combat is resolved using dice rolls and tables, taking into account factors like firepower, armor, and morale.
  • Command and Control: Players manage command structures and communication to coordinate their forces effectively.
  • Objective: The primary objective is to achieve the scenario’s specific goals, such as capturing territory, destroying enemy units, or completing missions.

    Player Experience

    **Combined Arms** offers a deep and immersive wargaming experience, particularly appealing to those interested in modern military history and tactics. Players must balance resource management, strategic planning, and tactical execution, making each game a challenging and engaging experience.

    Pros

  • Historical Accuracy: The game is well-researched and accurate in its depiction of modern military conflicts.
  • Flexibility: Allows for a wide range of scenarios and custom game setups.
  • Depth: Complex rules provide a detailed and realistic wargaming experience.
  • Community: Part of the Command Decision series, which has a dedicated following among wargamers.

    Cons

  • Complexity: The rules can be daunting for new players, requiring a significant learning curve.
  • Miniatures Required: Players need to purchase or own miniature figures separately, adding to the overall cost.
  • Time Commitment: Games can be lengthy, requiring several hours to complete.

    Personal Thoughts on Combined Arms: Command Decision Series Game

    **Combined Arms** is ideal for experienced wargamers and those with a keen interest in modern military history. It offers a rich and detailed gaming experience that rewards strategic thinking and tactical prowess. However, due to its complexity and the need for additional components, it may not be the best choice for casual or new wargamers. If you’re looking for a game that challenges you and provides a realistic portrayal of modern warfare, **Combined Arms** is an excellent choice.

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