Codex: Card-Time Strategy – Core Set (2016) Board Game
Codex: Card-Time Strategy – Core Set is a card game released in 2016, designed by David Sirlin. It combines elements of deck-building, hand management, and variable player powers in a fantasy fighting theme. The game is best played with 2 players and has a runtime of approximately 45 minutes.
Game Components of Codex: Card-Time Strategy – Core Set
How To Setup Codex: Card-Time Strategy – Core Set
To set up the game, players select a faction (or factions for advanced rules) and choose three heroes. Each player starts with a 10-card starter deck from their chosen faction, along with the hero-specific cards. Players set aside their worker card, which determines their starting resources. The first player starts with four workers, while the second player starts with five. Players draw five cards to begin their turn.
Gameplay Mechanics and Game Objective
Player Experience
**Codex: Card-Time Strategy** offers a dynamic and strategic experience, blending the immediate action of RTS games with the strategic depth of card games. Players can adjust their strategy mid-game by adding new cards to their deck, making each game highly adaptive and replayable. The game is designed to minimize luck and maximize strategic play, making it appealing to fans of competitive card games and RTS enthusiasts alike.
Pros
Cons
Personal Thoughts on Codex: Card-Time Strategy – Core Set
**Codex: Card-Time Strategy** is ideal for players who enjoy both competitive card games and real-time strategy games. It offers a unique blend of immediate action and long-term strategy, making it a great choice for those looking for a game with deep mechanics and high replayability. While it may be challenging for new players, the game’s depth and adaptability make it highly rewarding for those willing to invest the time to learn it.
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