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Clubs (2013) Board Game

Clubs is a card game that was released in 2013 by HUCH! and designed by Dominic Crapuchettes. It falls under the category of ladder climbing games and push your luck games, making it a unique addition to the gaming world. With a runtime of 30 minutes and suitable for players aged 8 and above, Clubs has become a popular choice for game nights with friends and family.

Game Components of Clubs

  • Cards with various symbols and colors
  • Scorepad
  • Rulebook
  • How To Setup Clubs

  • Shuffle the deck of cards and deal each player a hand of cards.
  • Place the remaining deck in the center of the table.
  • Assign a scorekeeper and distribute the scorepad.
  • Decide who will start the game.
  • Gameplay Mechanics and Game Objective

    In Clubs, players aim to collect sets of cards with matching colors or symbols to earn points. The game involves ladder climbing where players must play higher-ranked sets of cards than the previous player or pass if they cannot. The push your luck element comes into play when deciding whether to continue playing higher sets or to stop and score.

    Player Experience

    Pros

  • Simple rules and quick gameplay make it accessible to players of all ages.
  • Strategic decision-making adds depth to the game.
  • The artwork by Ali Douglass and Warren Kramer is visually appealing.
  • Cons

  • Limited player count of 2-6 may not accommodate larger gaming groups.
  • Some players may find the push your luck mechanic frustrating if luck is not on their side.
  • Personal Thoughts on Clubs

    Overall, Clubs is a solid card game with engaging gameplay mechanics and a reasonable playtime. The build quality of the components is durable and holds up well to repeated plays. While the pricing for both new and used copies may vary, Clubs offers good value for the entertainment it provides. Players who enjoy ladder climbing games and push your luck mechanics will find Clubs to be worth their time. However, those who prefer more complex strategy games or larger player counts may want to skip this one. Some alternatives to Clubs include traditional ladder climbing games like Tichu or The Great Dalmuti, offering players different gameplay experiences within the same genre.

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